Luke Street
586268c66f
More CCubeModel/CCubeMaterial
2022-02-26 02:05:59 -05:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
c3c9f9d601
Remove shader warmup
2022-02-23 03:20:29 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
aca91b9361
More CModel re-reverse engineering
2022-02-01 23:18:03 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Luke Street
fb9ea9092a
Merge branch 'massive-rename'
2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima
e3896bdee9
Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
...
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
168eb6ac39
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
...
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Lioncash
25c017e0cc
CModelBoo: Make use of static inline variables
...
Same behavior, but allows all the initializers to be in one place,
rather than throughout the cpp file.
2020-08-01 23:33:50 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
24acb585f8
MSVC & zeus fixes; update hecl-gui
2020-04-19 21:09:30 -04:00
Lioncash
4bdcc5efdb
CModel: Make CModelFlags constexpr constructible.
...
Allows initializers to be elided where applicable.
While we're at it, we can make the conditional flag tests more explicit
and eliminate implicit truncation in the case of the second flag test.
2020-04-11 16:16:19 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
40fc3f9dd8
CModelBoo: Remove usages of const_cast
...
Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.
This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Phillip Stephens
6c1f682e0f
Initial CRidley implementation
2019-11-09 15:48:46 -08:00
Lioncash
8f28786048
CModel: Implement CModelFlags' operator!= in terms of operator==
...
Same behavior, less code.
2019-10-26 14:58:38 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
a63a61fef8
Implement CWallCrawlerSwarm
2019-03-23 22:06:59 -10:00
Jack Andersen
67b9882dbe
Thermal visor fixes
2019-02-24 22:14:59 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
f9b0614327
Various bug fixes
2019-01-04 22:34:09 -10:00
Jack Andersen
dac8fc3eb5
Space pirate bug fixes
2018-12-14 20:29:41 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
1559163f98
Shader refactor bug fixes and attachment model extract/cook
2018-10-11 10:50:05 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
12430610f1
Lots of bug fixes
2018-05-09 21:25:26 -10:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
083571e693
Work on CGameProjectile
2018-02-08 21:12:26 -10:00
Jack Andersen
ae6797f24b
Fix player dynamic collision
2018-02-07 20:18:27 -10:00
Jack Andersen
669b3d6942
CWorldShadow OpenGL fixes; discord-rpc integration
2018-01-15 20:42:28 -10:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
053ebd41c4
HUD bug fixes
2017-12-20 17:19:54 -10:00
Jack Andersen
f579007dc1
Initial area rendering (needs frustum culling fixes)
2017-11-21 00:36:18 -10:00