Phillip Stephens
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ad272f7468
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
Phillip Stephens
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dad7249927
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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
|
2022-02-21 08:01:05 -08:00 |
Luke Street
|
5a41dab870
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Merge remote-tracking branch 'origin/main' into wgpu
# Conflicts:
# extern/boo
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2022-02-08 03:46:22 -05:00 |
Luke Street
|
e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Phillip Stephens
|
8a9701fc30
|
CMetroidPrimeExo fixes
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2022-01-09 17:17:10 -08:00 |
Phillip Stephens
|
a6df91b795
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Minor fixes for CMetroidPrimeExo
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2021-10-23 14:45:03 -07:00 |
Phillip Stephens
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01ee9a83b4
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[MetroidPrimeExo] More implementations, and minor bug fix
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2021-09-04 16:18:03 -07:00 |
Phillip Stephens
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22d0343a5f
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[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior
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2021-09-04 16:17:14 -07:00 |
Phillip Stephens
|
88b184536c
|
Fix Thardus not flinching when a rock is destroyed
|
2021-08-14 13:37:53 -07:00 |
Phillip Stephens
|
63c4083bef
|
More Exo work
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2021-06-26 13:31:52 -07:00 |
Phillip Stephens
|
933279ceb6
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Various knockback related fixes, don't call WaitForComplete in CGameaArea
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2021-06-13 18:06:29 -07:00 |
Phillip Stephens
|
ace87397d7
|
Knockback/Damage fixes
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2021-06-13 03:11:16 -07:00 |
Phillip Stephens
|
a9bcb7a9ce
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
Phillip Stephens
|
0b4f15341b
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
|
2021-06-06 17:07:45 -07:00 |
Phillip Stephens
|
5f1aed51cb
|
De-hardcode max entity count
|
2021-06-06 16:53:41 -07:00 |
Luke Street
|
4740ca0c43
|
Add all entities to ImGuiEntitySupport
|
2021-05-29 18:45:07 -04:00 |
Phillip Stephens
|
ec08dea524
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Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
|
2021-05-16 15:29:34 -07:00 |
Phillip Stephens
|
128015baa6
|
Code cleanup
|
2021-05-16 12:11:45 -07:00 |
Phillip Stephens
|
e9b4cce6db
|
Remove debug print
|
2021-05-09 16:10:05 -07:00 |
Phillip Stephens
|
6718f697dd
|
Fix Flaahgra's attack by using the correct variable in CBodyController
|
2021-05-09 16:05:36 -07:00 |
Phillip Stephens
|
6ec2814b8c
|
CFlaahgra cleanups
|
2021-05-09 13:53:04 -07:00 |
Phillip Stephens
|
bd050e8ac0
|
Start renaming CThardus functions
|
2021-05-06 10:53:19 -07:00 |
Phillip Stephens
|
f1b0c4b735
|
CJellyZap fixes
|
2021-04-25 20:16:16 -07:00 |
Phillip Stephens
|
1654333a16
|
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
|
2021-04-18 16:53:51 -07:00 |
Phillip Stephens
|
1039424737
|
Minor CPhazonPool fixes
|
2021-04-13 19:09:55 -07:00 |
Phillip Stephens
|
9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Luke Street
|
f956e6e618
|
COmegaPirate: Remove debug print
|
2021-03-30 22:03:18 -04:00 |
Phillip Stephens
|
0a3bcf3ab8
|
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
|
2021-03-16 21:49:18 -07:00 |
Phillip Stephens
|
55dd197e67
|
CPuddleSpore fixes
|
2021-03-07 06:25:27 -08:00 |
Luke Street
|
09d23ef519
|
CIceSheegoth/CMetroid: Use pas::EAnimationState
|
2021-03-01 23:55:55 -05:00 |
Luke Street
|
bb4bdfa1ee
|
Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
|
2021-03-01 23:45:21 -05:00 |
Phillip Stephens
|
172eae4a61
|
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
|
2021-02-26 01:35:54 -08:00 |
Luke Street
|
732831de9a
|
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
|
2021-02-15 21:54:44 -05:00 |
Phillip Stephens
|
3548252931
|
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
|
2021-01-14 15:52:26 -08:00 |
SirMangler
|
0e093baf67
|
Removed constexpr from lambdas to fix compiler error
|
2021-01-03 19:20:48 +00:00 |
PhazonJim
|
f86e570ef4
|
fix for build error in Xcode relating to non-reference types in a for loop
|
2020-12-21 02:09:54 -05:00 |
Luke Street
|
cec1610847
|
CThardus: Temporary comment (GCC unused fix)
|
2020-12-18 06:29:10 -05:00 |
Luke Street
|
cc79ba3d09
|
CBouncyGrenade: Element gen renaming
|
2020-12-18 06:05:22 -05:00 |
Phillip Stephens
|
df0d21a03e
|
Fix Metroid Prime essence
|
2020-12-13 12:09:26 -08:00 |
Phillip Stephens
|
b59bf39924
|
I feex
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
4e51795fa6
|
Essence fixes
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
e5daca0899
|
More CMetroidPrimeExo imps
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
abbacad46b
|
More state implementations
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
215eedc013
|
Fix inconsistent state causing Exo to fling herself off into the void
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
2d56e56411
|
Fix zeus::close_enough call prevent AI from advancing
|
2020-12-13 10:57:45 -08:00 |
Phillip Stephens
|
8633bbddec
|
More CMetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
|
0903b478f6
|
More MetroidPrimeExo imps
|
2020-12-13 10:57:44 -08:00 |
Phillip Stephens
|
bc60a237a4
|
More imps, initial AI execution
|
2020-12-13 10:57:43 -08:00 |
Phillip Stephens
|
c4d4a937ec
|
Initial CMetroidPrimeExo imps
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2020-12-13 10:56:51 -08:00 |
Phillip Stephens
|
0d11dd1476
|
Finish CMetroidPrimeEssence imps
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2020-12-13 10:55:56 -08:00 |