Commit Graph

3376 Commits

Author SHA1 Message Date
Phillip Stephens 1685489303
Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
Luke Street d466fab19d aurora: Add controller button remapping 2022-02-23 02:59:52 -05:00
Luke Street 049a7764b8 Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions 2022-02-23 02:04:48 -05:00
Luke Street 848a8e4201 Use game disc title in log message 2022-02-23 01:38:01 -05:00
Luke Street 9966ca13fb Add CDvdFile::DiscInfo and update version detection 2022-02-23 01:28:35 -05:00
Luke Street 107ca74702 Extract extern CMakeLists.txt; add nativefiledialog 2022-02-23 00:28:21 -05:00
Luke Street b2b03f1ace Merge remote-tracking branch 'origin/main' into dawn 2022-02-22 21:09:14 -05:00
Luke Street 648a8e1af5 Merge branch 'new-streams' into dawn 2022-02-22 21:08:53 -05:00
Phillip Stephens 40669f4dc9
Add initial rumble support, use modified SDL branch to support all GC controller rumble modes 2022-02-22 01:12:15 -08:00
Phillip Stephens 15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Luke Street 54330e43b6 ci: Build only metaforce 2022-02-21 22:12:03 -05:00
Luke Street 5d9b7446cc Include logvisor in RetroTypes.hpp 2022-02-21 21:50:32 -05:00
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Phillip Stephens 64d4b0388c
Get Exo off the DataSpec 2022-02-21 08:01:06 -08:00
Phillip Stephens 1655d229cf
Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
Phillip Stephens 8afab43876
CSegId is 32 bits in files 2022-02-21 08:01:06 -08:00
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens ce23544a15
Fix CInputStream::Get/ReadBytes not properly updating position 2022-02-21 08:01:05 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens 49418f444f
aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad 2022-02-20 13:06:04 -08:00
Phillip Stephens 2648fc50e4
aurora: Implement all major input events (still missing scroll events) 2022-02-19 19:25:21 -08:00
Luke Street 0703cf60b3 aurora: Pipeline info debug overlay 2022-02-19 01:59:24 -05:00
Luke Street b6b68135ef aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
Luke Street c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
Phillip Stephens aabef3e058
Aurora: Initial event implementations 2022-02-16 01:23:39 -08:00
Luke Street 7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
Phillip Stephens 615204f71f
More input and rendering implementations 2022-02-13 13:32:52 -08:00
Luke Street a413a010b5 CMorphBall: Fix inverted check in ApplySpiderBallRollForces 2022-02-11 11:05:53 -05:00
Luke Street f510f1904c CScriptSpiderBallWaypoint: Small fix in GetClosestPointAlongWaypoints 2022-02-10 23:06:51 -05:00
Phillip Stephens 7ee8f6e01d
Add missing class variable 2022-02-09 01:01:06 -08:00
Phillip Stephens a6b2d66e1e
Input: Add onControllerAdded/Removed callbacks and also display the controller name in the input viewer 2022-02-09 00:54:53 -08:00
Luke Street 52fd54bc3e Input viewer tweaks 2022-02-09 02:16:50 -05:00
Luke Street 339d2a9d5e Tweak imgui font size & hinting 2022-02-09 02:08:07 -05:00
Luke Street bd6aaddf1a Merge remote-tracking branch 'origin/imgui-freetype' into wgpu
# Conflicts:
#	.github/workflows/build.yml
#	.github/workflows/release.yml
#	README.md
#	imgui/CMakeLists.txt
#	imgui/ImGuiEngine.cpp
2022-02-09 01:39:54 -05:00
Luke Street ed4d38073b Fix controller axes + clamping 2022-02-08 22:14:14 -05:00
Phillip Stephens acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
Luke Street 5a41dab870 Merge remote-tracking branch 'origin/main' into wgpu
# Conflicts:
#	extern/boo
2022-02-08 03:46:22 -05:00
Luke Street 72b4d5a7fc macOS fixes; call onAppWindowResized after launch 2022-02-08 03:42:59 -05:00
Luke Street 011f65c48f Set window icon 2022-02-08 03:28:56 -05:00
Luke Street b871cc965a memmove -> memcpy 2022-02-08 01:59:09 -05:00
Luke Street 921d6bf10a Working movie player 2022-02-08 01:54:05 -05:00
Luke Street a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
Phillip Stephens 938852afd8
Remove missed boo nonsense 2022-02-07 04:30:36 -08:00
Phillip Stephens f7061b1a49
Remove boo classes from CAuiImagePane 2022-02-07 04:28:47 -08:00
Phillip Stephens b8e60eac1b
Add a raw verts version for queue_textured_quad 2022-02-07 04:22:51 -08:00
Phillip Stephens 72502ec9a2
Start implementing input 2022-02-07 02:45:56 -08:00
Phillip Stephens 710b9ae6b3
Add resized/moved events, minor cleanup 2022-02-06 14:53:42 -08:00
Phillip Stephens c53ee12578
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it 2022-02-06 05:13:19 -08:00