Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
4cd242aef3
Fix compile error with MSVC
2021-06-06 18:40:16 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
2b8bc3fd8a
Minor corrections, and fix memorycard corruption
2021-05-02 15:06:38 -07:00
Luke Street
c7f301b485
CMemoryCardDriver: Avoid crash with corrupt/empty file
2021-04-12 12:22:57 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
296cb3df2b
CMemoryCardDriver: Make use of std::array where applicable
...
Stronger typing and also allows eliminating several hardcoded data
sizes.
2020-04-06 06:23:48 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Lioncash
027c10464f
CMemoryCardDriver: Correct erroneous fallthrough within HandleCardError()
...
In the game executable itself, there exists no fallthrough here (which
makes sense, given all IO errors would be reported as character set
errors, otherwise).
2019-09-24 16:36:43 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
6a7fc0145f
Bitstream fixes
2017-02-05 17:21:58 -10:00
Jack Andersen
9ea7cee23c
Memory card bug fixes
2017-02-03 17:46:12 -10:00
Jack Andersen
e30ec98b6e
Some memory card fixes, CToken assign fix
2017-02-02 20:23:09 -10:00
Jack Andersen
7a60151d3e
Char16 refactor and GuiSys bug fixes
2017-01-23 21:41:33 -10:00
Jack Andersen
0d4ea76c7f
CGBASupport implementations
2016-12-31 20:46:52 -10:00
Jack Andersen
db7c2aeaf2
GuiSys and FrontEnd work
2016-12-30 14:51:51 -10:00
Jack Andersen
a93ca26ea1
CFrontEndUI work
2016-12-29 20:37:01 -10:00
Jack Andersen
fe3d375120
Kabufuda updates and dolphin memory card path resolution
2016-12-28 11:39:38 -10:00
Jack Andersen
6a99508ee5
kabufuda integration
2016-12-27 22:51:28 -10:00
Jack Andersen
5e2f2e3af8
Finishing touches to CMemoryCardDriver
2016-12-23 19:23:50 -10:00
Jack Andersen
a7322e8916
Additional memory card imps
2016-12-23 14:45:51 -10:00
Jack Andersen
d7f79d6ec3
Work on CMemoryCardDriver
2016-12-22 20:41:39 -10:00
Jack Andersen
c92223301c
Cleaner SGameFileSlot save blob initializer
2016-12-20 12:09:02 -10:00
Jack Andersen
9639ac75cc
Work on CMemoryCardDriver
2016-12-20 11:51:50 -10:00
Jack Andersen
46cf8cd86d
Refactor memory card access class as CMemoryCardDriver
2016-12-19 09:20:30 -10:00