Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Lioncash
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3c8619ba44
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CFluidPlaneManager: Make use of std::array where applicable
Eliminates any potential implicit array to pointer decay.
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2020-04-12 09:09:18 -04:00 |
Lioncash
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06789d1860
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General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
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2019-09-22 20:36:33 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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c307e354ca
|
Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
|
ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
|
93fc2d8072
|
Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
086ff76474
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Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
e25d2a423d
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Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
Jack Andersen
|
3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Jack Andersen
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bfb16a3a0d
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Various CPlayer and CBodyStateCmdMgr imps
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2017-07-05 08:34:12 -10:00 |
Jack Andersen
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2530163a8c
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |