Commit Graph

18 Commits

Author SHA1 Message Date
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 74ce62726d Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen 547471c6ba Work on projectiles 2018-02-10 19:27:00 -10:00
Jack Andersen 083571e693 Work on CGameProjectile 2018-02-08 21:12:26 -10:00
Jack Andersen 93fc2d8072 Initial fixNES integration 2018-02-01 13:19:34 -10:00
Jack Andersen 6854cb9df7 Various bug fixes 2017-11-23 22:23:28 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen 86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Phillip Stephens 40a0d8395a Initial CActorContraption and weapon imps 2017-05-18 03:58:15 -07:00
Phillip Stephens 65fb75737f CScriptTrigger work 2017-01-14 19:59:37 -08:00
Phillip Stephens 8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00