Phillip Stephens
978f1ab88a
CTextRenderBuffer Implement image rendering
2022-05-14 13:22:21 -07:00
Luke Street
d067fa2b7d
aurora: Fix I8 handling; add CMPR->RGBA conversion
2022-05-14 15:52:34 -04:00
Phillip Stephens
e4af804b8c
Get font glyphs rendering (no images yet)
2022-05-14 12:32:36 -07:00
Phillip Stephens
0ca2786302
Initial CTextRenderBuffer rewrite
2022-05-13 23:47:29 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Henrique Gemignani Passos Lima
22256228fb
Don't use GNU extensions for fopen
2022-05-13 22:48:20 +03:00
Luke Street
3a71a72ec7
CMake: Add Linux presets with Address Sanitizer
2022-05-12 13:24:28 -04:00
Luke Street
937aeda51f
CScriptMidi: Add destructor implementation
...
This ensures currently playing track is
stopped, avoiding a UAF in Amuse.
2022-05-12 13:18:12 -04:00
Luke Street
7b6720628c
rstl: Add element_type to reserved_vector iterator
...
Fixes macOS build
2022-05-12 12:21:01 -04:00
Luke Street
a9680126b9
CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView
2022-05-12 12:10:01 -04:00
Luke Street
cf952906b8
Windows build fixes
2022-05-12 11:13:04 -04:00
Luke Street
712a26ab93
CGraphics: Handle Point type in LoadLight
...
Also removes shadowRender parameter from
DrawUnsortedGeometry, it's now unused.
2022-05-12 01:57:24 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
e69a4fdd98
CGraphics: Fix light params in LoadLight
2022-05-10 19:40:37 -04:00
Luke Street
eab2c577dd
aurora: Rename light att fields
2022-05-10 19:37:06 -04:00
Luke Street
59cf0255bf
aurora: Continue lights implementation
2022-05-10 18:31:32 -04:00
Phillip Stephens
724deee2ab
Fix incorrect light colors
2022-05-10 01:40:55 -07:00
Phillip Stephens
17136fdfb9
Implement GX lighting API (need to update shader generation)
2022-05-10 01:20:09 -07:00
Phillip Stephens
3cb38cc94c
Fix oversight in ImGuiControllerConfig
2022-05-09 21:59:57 -07:00
Luke Street
9d634e6a05
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
Luke Street
1115b451a5
aurora: Update dawn
2022-05-09 00:56:44 -04:00
Phillip Stephens
10d4bbf297
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
Phillip Stephens
f8d9207aaa
Fix crash if controller windows are collapsed
2022-05-07 21:26:55 -07:00
Phillip Stephens
d1b4a71110
Initial controller configuration support
2022-05-07 21:20:52 -07:00
Luke Street
834bc8d183
aurora: Build fix & cleanup
2022-05-05 01:39:43 -04:00
Luke Street
71e4fbb6d4
CPlayer: Fix curAcceleration initial value
2022-05-03 23:59:59 -04:00
Luke Street
21f54ca09d
Runtime: Windows compile fixes
2022-05-03 20:27:19 -04:00
Luke Street
b9376280aa
aurora: Windows compile & D3D12 fixes
2022-05-03 20:26:45 -04:00
Luke Street
ad90e4b511
aurora: Add pipeline progress window
2022-05-03 19:36:30 -04:00
Luke Street
64baad395a
aurora: Add naive pipeline cache
2022-05-03 01:32:06 -04:00
Luke Street
0d52438297
Oops
2022-05-03 00:24:00 -04:00
Luke Street
e5a694842a
Update dawn (disable GL_FRAMEBUFFER_SRGB)
2022-05-03 00:03:10 -04:00
Luke Street
52756deac9
aurora: Reduce buffer sizes; add buffer size debug overlay
2022-05-02 23:31:14 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Luke Street
242dff697f
aurora: Rework normal visualization slightly
2022-04-08 18:26:39 -04:00
Phillip Stephens
ce84609b4e
Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
2022-04-03 18:13:17 -07:00
Phillip Stephens
3882f0332b
Inhibit screen saver
2022-04-03 17:22:07 -07:00
Phillip Stephens
609947cd66
aurora: Allow background input
2022-04-03 17:17:11 -07:00
Phillip Stephens
75630c87bd
CDamageVulnerability: Use matching functions for WeaponHits/Hurts
2022-04-03 12:18:36 -07:00
Phillip Stephens
6c449ca146
CDamageVulnerability: Use matching GetVulnerability imp
2022-03-31 22:37:23 -07:00
Phillip Stephens
95b3859503
CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
2022-03-31 22:28:13 -07:00
Phillip Stephens
8ac39d1712
CDamageVulnerability: Fix inverted conditional
2022-03-30 23:41:37 -07:00
Phillip Stephens
a994907dd4
CDamageVulnerability: Minor fixes
2022-03-30 23:40:11 -07:00
Phillip Stephens
a85eebe496
CMaterialList: Fix BitPosition with matching implementation
...
CAuiImagePane: Fix animated scans... again
2022-03-27 14:07:50 -07:00
Phillip Stephens
e2f2635757
CAuiImagePane: Implement last fade
2022-03-26 22:00:53 -07:00
Phillip Stephens
46ef0e1c93
CAuiImagePane: Match UV order from retail
2022-03-26 20:51:50 -07:00
Phillip Stephens
75d01f9310
CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
2022-03-26 20:37:02 -07:00
Phillip Stephens
7461188a43
CCubeMaterial: implement final TCG
...
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00
Luke Street
07b4208c42
Implement Model TCG
2022-03-26 21:34:20 -04:00
Luke Street
3a28933ffd
CScriptTrigger: Remove HoTE progression hack
2022-03-26 20:42:15 -04:00