Commit Graph

69 Commits

Author SHA1 Message Date
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street 4a3ce8453f Runtime/Graphics: Replace bitfield unions with constructor initializers 2020-04-10 15:03:15 -04:00
Lioncash 2e6bd0f05e CGunWeapon: Eliminate usages of const_cast
Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash 260dbaca7d CAnimData: Rename IceModel() to GetIceModel()
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Lioncash 74600588fa Add missing includes pt.2
Some missing includes that actually need to be present.
2020-03-26 03:14:03 -04:00
Lioncash 51afa94e8c Add missing includes where applicable
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash cd184daeba CAnimData: Give names to function prototype parameters
Provides at least some form of name for all functions in the interface.
This allows IDEs to perform proper name inspection (as well as being
slightly more informative to the reader in some cases).
2020-03-22 05:42:11 -04:00
Lioncash e289643742 CAnimData: std::move constructor arguments where applicable
Same behavior, but allows calling code to move into the respective
parameters now.
2020-03-09 11:25:23 -04:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen a63a61fef8 Implement CWallCrawlerSwarm 2019-03-23 22:06:59 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Phillip Stephens 05e5fb9774 More CBabygoth Imps 2019-01-20 14:28:25 -08:00
Phillip Stephens 4f3c8daf27 Initial CBabygoth imps 2018-12-31 00:37:52 -08:00
Jack Andersen dac8fc3eb5 Space pirate bug fixes 2018-12-14 20:29:41 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen 9c88971df6 Initial CSpacePirate and rag doll imps 2018-11-23 22:09:35 -10:00
Phillip Stephens ea4848196a Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
Jack Andersen 1aab0528f3 Various bug fixes 2018-11-07 14:53:38 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Phillip Stephens 02d54fd5ca Initial CParasite implementation 2018-09-16 16:22:35 -07:00
Phillip Stephens ee97ede3fe Initial CPatterned imps 2018-09-07 16:51:07 -07:00
Phillip Stephens 0c49c8ea9e Implement CScriptActorKeyframe 2018-05-14 14:44:09 -07:00
Phillip Stephens 734b25cad3 Fix doors and various area streaming bugs 2018-05-01 17:43:31 -07:00
Jack Andersen a78c4c6b36 Animation transitions and pause screen fixes 2018-01-04 17:02:30 -10:00
Jack Andersen e5bd35746c Merge branch 'master' of https://github.com/AxioDL/urde 2017-11-23 22:23:54 -10:00
Jack Andersen 6854cb9df7 Various bug fixes 2017-11-23 22:23:28 -10:00
Phillip Stephens c6fdd8297e Update boo, fixes and initial imps 2017-11-24 00:01:06 -08:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen 35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen 98b2fb6855 Work on CPlayer 2017-08-17 15:30:15 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen daef773f39 Implement additive body states, rstl::binary_find 2017-07-10 21:17:03 -10:00
Jack Andersen 56bfc276d6 Implement body state classes 2017-07-09 18:55:51 -10:00
Jack Andersen db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
Phillip Stephens 40a0d8395a Initial CActorContraption and weapon imps 2017-05-18 03:58:15 -07:00
Jack Andersen b2d375a1d7 Finish CSamusDoll 2017-05-05 19:21:42 -10:00
Jack Andersen 4ff1475f0e Work on CSamusDoll 2017-05-04 08:56:20 -10:00
Jack Andersen 7334074798 Additive animation integration 2017-02-28 20:02:54 -10:00
Phillip Stephens bf91bdc332 Initial CIkChain implementation 2017-01-07 19:36:24 -08:00
Phillip Stephens 5793c8df87 More gun implementations, and script objects 2016-12-09 18:35:20 -08:00
Jack Andersen 7d2370efe0 CWorldTransManager 2-camera instances 2016-09-11 18:53:28 -10:00
Jack Andersen 668c4f7eee Fixes in preparation for rigged model rendering 2016-09-04 12:47:48 -10:00
Jack Andersen a349076740 Several CAnimData integrations 2016-09-03 16:27:35 -10:00