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1014 Commits

Author SHA1 Message Date
Lioncash
470d649604 CScriptDock: Brace conditionals where applicable 2020-05-07 13:43:08 -04:00
Lioncash
49dd7a874b CScriptDockAreaChange: Brace conditionals where applicable 2020-05-07 13:38:59 -04:00
Lioncash
269b28f391 CScriptDoor: Brace conditionals where applicable 2020-05-07 13:38:20 -04:00
Lioncash
631c449453 CScriptEffect: Brace conditionals where applicable 2020-05-07 13:33:17 -04:00
Lioncash
e4abedf16f CScriptEMPulse: Brace conditionals where applicable 2020-05-07 13:29:46 -04:00
Lioncash
51ffc0ef26 CScriptGenerator: Brace conditionals where applicable 2020-05-07 13:28:30 -04:00
Lioncash
bea6709cc4 CScriptGunTurret: Brace conditionals where applicable 2020-05-07 13:25:29 -04:00
Lioncash
34d989c443 CScriptHUDMemo: Brace conditionals where applicable 2020-05-07 13:06:47 -04:00
Lioncash
beb7884b54 CScriptMemoryRelay: Brace conditionals where applicable 2020-05-07 13:05:21 -04:00
Lioncash
c3d6324ea1 CScriptMidi: Brace conditionals where applicable 2020-05-07 13:04:19 -04:00
Lioncash
510778b7cd CScriptPickup: Brace conditionals where applicable 2020-05-07 13:02:52 -04:00
Lioncash
c3f723007e CScriptPickupGenerator: Brace conditionals where applicable 2020-05-07 13:00:45 -04:00
Lioncash
8698cc3cd5 CScriptPlayerActor: Brace conditionals where applicable 2020-05-07 12:41:00 -04:00
Lioncash
c308b2e3c5 CScriptPlayerHint: Brace conditionals where applicable 2020-05-07 12:36:06 -04:00
Lioncash
e47d0446b1 CScriptPointOfInterest: Brace conditionals where applicable 2020-05-07 12:35:31 -04:00
Lioncash
192cbd5e14 CScriptRandomRelay: Brace conditionals where applicable 2020-05-07 12:34:57 -04:00
Lioncash
7145917e30 CScriptRelay: Brace conditionals where applicable 2020-05-07 12:33:25 -04:00
Lioncash
1315189990 CScriptRipple: Brace conditionals where applicable 2020-05-07 12:29:43 -04:00
Lioncash
2bf190048d CScriptRoomAcoustics: Brace conditionals where applicable 2020-05-07 12:28:45 -04:00
Lioncash
e691628289 CScriptShadowProjector: Brace conditionals where applicable 2020-05-07 12:27:49 -04:00
Lioncash
7186e57a9d CScriptSound: Brace conditionals where applicable 2020-05-07 12:26:05 -04:00
Lioncash
ecbcb86bc5 CScriptSpawnPoint: Brace conditionals where applicable 2020-05-07 12:18:57 -04:00
Lioncash
750e0a8643 CScriptSpecialFunction: Brace conditionals where applicable 2020-05-07 12:16:53 -04:00
Lioncash
568e8c0d88 CScriptSpiderBallWaypoint: Brace conditionals where applicable 2020-05-07 12:03:44 -04:00
Lioncash
90e67898e4 CScriptSpindleCamera: Brace conditionals where applicable 2020-05-07 11:59:29 -04:00
Lioncash
5cc1cd799a CScriptSteam: Brace conditionals where applicable 2020-05-07 11:50:21 -04:00
Lioncash
52cc84374d CScriptStreamedMusic: Brace conditionals where applicable 2020-05-07 11:49:31 -04:00
Lioncash
79a25cab5e CScriptSwitch: Brace conditionals where applicable 2020-05-07 11:48:34 -04:00
Lioncash
0fa7e0a73b CScriptTargetingPoint: Brace conditionals where applicable 2020-05-07 11:47:59 -04:00
Lioncash
bb578468f4 CScriptTimer: Brace conditionals where applicable 2020-05-07 11:47:05 -04:00
Lioncash
ca718f938e CScriptTrigger: Brace conditionals where applicable 2020-05-07 11:45:53 -04:00
Lioncash
29f6ef0f76 CScriptVisorFlare: Brace conditionals where applicable 2020-05-07 11:41:56 -04:00
Lioncash
d517db5c5d CScriptVisorGoo: Brace conditionals where applicable
Makes the code consistent.
2020-05-07 11:41:14 -04:00
Lioncash
f78c85f37c CScriptWaypoint: Brace conditionals where applicable
Makes the code consistent.
2020-05-07 11:39:11 -04:00
Lioncash
717d422fc4 CScriptWater: Brace conditionals where applicable 2020-05-07 11:36:17 -04:00
Lioncash
c81d6632bb CScriptActor: Brace statements where applicable
Makes the code consistent.
2020-05-07 08:19:14 -04:00
Lioncash
63fda8f1c7 CScriptActorRotate: Brace statements where applicable
Makes code consistent.
2020-05-07 08:11:09 -04:00
Lioncash
e8dc27bfaa CScriptAiJumpPoint: Brace statements where applicable
Makes the code consistent.
2020-05-07 08:01:38 -04:00
Lioncash
bdcf6dee66 CScriptAreaAttributes: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:59:20 -04:00
Lioncash
0bb3fcae3b CScriptBallTrigger: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:58:15 -04:00
Lioncash
ec6416e387 CScriptBeam: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:55:24 -04:00
Lioncash
23b14232be CScriptCamera*Keyframe: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:54:19 -04:00
Lioncash
d6ad152a97 CScriptCameraHint: Brace statements where applicable
Makes code consistent.
2020-05-07 07:51:50 -04:00
Lioncash
a8fd2a1992 CScriptCameraHintTrigger: Brace statements where applicable
Same behavior, more consistent code.
2020-05-07 07:45:08 -04:00
Lioncash
ed231b85e9 CScriptCameraPitchVolume: Brace statements where applicable
Makes the code consistent.
2020-05-07 07:43:35 -04:00
Lioncash
dab1784302 CScriptDamageableTrigger: Brace conditions where applicable
Makes code consistent.
2020-05-07 07:40:26 -04:00
Lioncash
ff0d14b52d CScriptDamageableTrigger: Mark helper functions as static where applicable
Makes them internally linked.
2020-05-07 07:37:04 -04:00
Lioncash
af61cba8db CScriptDebris: Brace statements where applicable
Makes code fully consistent style-wise.
2020-05-07 07:29:21 -04:00
Lioncash
d3ad8e104b CScriptDebris: Remove redundant constructor initializers
These are initialized within the class definition.
2020-05-07 07:18:09 -04:00
d30ce2b218 CScriptPlatform: Fix breakable behavior; CScriptColorModulate fixes 2020-05-07 02:19:58 -04:00