Commit Graph

1762 Commits

Author SHA1 Message Date
Lioncash 2b4888dcb6 CMidiManager: std::move sequencer within SetAudioSysHandle()
Provides the same behavior but without a redundant reference count
increment and then decrement.
2020-02-26 03:16:11 -05:00
Luke S 08604d770a
Merge pull request #163 from lioncash/data
ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash e80d9c7192 ITweakGunRes: Make use of std::array where applicable
Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Luke S 83507f0226
Merge pull request #162 from lioncash/false
CAuxWeapon: Replace always false condition with false in Fire()
2020-02-25 14:42:14 -05:00
Luke S 5454fc213b
Merge pull request #161 from lioncash/return
CPlayer: Add missing return within UpdateOrbitModeTimer()
2020-02-25 14:19:32 -05:00
Luke Street ae591d4817 Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy) 2020-02-25 14:15:53 -05:00
Lioncash 450bcd019e CAuxWeapon: Replace always false condition with false in Fire()
Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Lioncash 79c409c5e0 CPlayer: Add missing return within UpdateOrbitModeTimer()
Previously, any call to this function would always reset the timer to
0.0, rather than potentially decrement it.

GM8E v0 always returns within the conditional.
2020-02-25 02:17:22 -05:00
Luke S 4ae3bca176
Merge pull request #159 from lioncash/constexpr
CJellyZap: Make kPlayerFilter constexpr
2020-02-24 21:35:54 -05:00
Lioncash c3294977ff CJellyZap: Make kPlayerFilter constexpr
This can be trivially made constexpr. We can also make this a fully
internally linked identifier.
2020-02-24 20:12:58 -05:00
Luke S 97ab8a56d9
Merge pull request #157 from lioncash/optional-goo
CScriptVisorGoo: Use std::make_optional where applicable
2020-02-24 03:12:17 -05:00
Luke S 1d9224f55c
Merge pull request #156 from lioncash/moving
CSkinnedModel: std::move constructor arguments where applicable
2020-02-24 03:00:59 -05:00
Luke S 551be30b9e
Merge pull request #155 from lioncash/initializer
CGraphics: Silence missing initializer warning
2020-02-24 03:00:31 -05:00
Luke S c8291ee3dc
Merge pull request #154 from lioncash/constexpr
CSamusDoll: Minor changes
2020-02-24 03:00:11 -05:00
Lioncash b3b71a2e76 CScriptVisorGoo: Use std::make_optional where applicable
Same behavior, but without a verbose type name.
2020-02-24 02:57:47 -05:00
Lioncash 6c6df4d4ee CSkinnedModel: std::move constructor arguments where applicable
Fairly straightforward change. We can move the elements here to make use
of the move constructor over the copy constructor.
2020-02-24 02:36:44 -05:00
Lioncash 35ae2c2981 CGraphics: Silence missing initializer warning
Makes the initializer field for the aspect member explicit along with
the rest of the supplied values.
2020-02-24 02:28:27 -05:00
Lioncash 7e2ef9c8ea CSamusDoll: Eliminate variable shadowing in Draw() 2020-02-24 01:50:44 -05:00
Lioncash 9042dddc8c CSamusDoll: Make use of std::array where applicable
Makes the data strongly typed and also allows tooling runtime checks for
debug builds if implementations support it (which MSVC, libstdc++ and
libc++ all support).
2020-02-24 01:48:13 -05:00
Lioncash 61dff4367d CSamusDoll: Make use of an anonymous namespace
Makes a separate area for internally linked data.
2020-02-24 01:39:23 -05:00
Lioncash 08ebecdaaf CSamusDoll: Mark skInitialOffset as constexpr
Allows the vector to be initialized at compile-time.
2020-02-24 01:34:59 -05:00
Luke Street 16586c200b Merge branch 'pr-153' 2020-02-21 13:46:52 -05:00
Luke Street f1dd82066a Start implementing CSnakeWeedSwarm 2020-02-20 23:27:12 -05:00
Luke Street a978b030c3 Fix infra model for CWallCrawlerSwarm 2020-02-20 21:50:54 -05:00
Jcw87 e835528fe8 MSVC compile fixes. 2020-02-16 00:10:08 -08:00
Phillip Stephens f251c73e6a
Merge branch 'pr-151' 2020-02-13 14:17:40 -08:00
Lioncash da4dde2437 CAtomicBeta: Correct division arithmetic error in Think()
This is supposed to be a multiplication, not a division (at least this
is what v0-00 does).
2020-02-12 04:57:07 -05:00
Phillip Stephens 0bdad38175
Merge branch 'pr-150' 2020-02-11 20:05:07 -08:00
Lioncash 88f445c94d CParasite: Make static CMaterialList instances constexpr where applicable
Same behavior, but allows the data to be stored within the read-only
segment.
2020-02-11 09:33:58 -05:00
Lioncash 1edcbf7ec6 CMetaree: Set locomotion type to crouched if deactivated in InActive()
v0-00 sets this locomotion type when the deactivation flag is set.
2020-02-07 19:32:51 -05:00
Phillip Stephens 61f9adfa70
Merge branch 'pr-148' 2020-02-07 14:25:31 -08:00
Phillip Stephens 6501d56baa
Merge branch 'pr-147' 2020-02-07 14:24:21 -08:00
Phillip Stephens 60f8dfb9d1
Final CCollisionInfoList imps 2020-02-07 14:20:04 -08:00
Lioncash 16f7925652 CFireFlea: Set CPathFindSearch's padding to 50.0f within AcceptScriptMsg()
v0-00 sets the padding member of CPathFindSearch here to 50.0, not a
member variable that's part of the CFireFlea class.
2020-02-07 16:27:56 -05:00
Lioncash d4245b016f CPuddleToadGamma: Migrate static constants into the cpp file
Makes the data fully internally-linked. This also allows declaring
skBellyOffset as constexpr.

While we're at it, we can also make the solid filter constexpr as well,
given it isn't modified anywhere. This allows the data to be placed
within the read-only segment and potentially gets rid of a runtime
static constructor.
2020-02-07 15:55:23 -05:00
Lioncash 0dd7e3e7bf CFlickerBat: Add missing SetMuted() call within Death()
v0-00 contains a call to SetMuted(false) in game code.
2020-02-07 09:38:56 -05:00
Phillip Stephens 330a1bff76
Merge pull request #145 from lioncash/blood-collision
CBloodFlower: Implement GetCollisionResponseType
2020-02-03 14:45:21 -08:00
Phillip Stephens 67e4c2e135
Merge pull request #144 from lioncash/blood-const
CBloodFlower: Mark sFireEffects as constexpr
2020-02-03 14:45:02 -08:00
Phillip Stephens 28ee845564
Merge pull request #143 from lioncash/steering
CWarWasp: Amend damping radius value within ApplyNormalSteering()
2020-02-03 14:44:39 -08:00
Phillip Stephens 569886de6a
Merge pull request #142 from lioncash/decay
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
2020-02-03 14:44:21 -08:00
Phillip Stephens 48570cd956
Merge pull request #141 from lioncash/dock-aa
CScript*: Return std::nullopt in GetTouchBounds()
2020-02-03 14:43:58 -08:00
Phillip Stephens 06d7a3e00a
Merge pull request #140 from lioncash/enum-class
CScriptDock: Make EDockState an enum class
2020-02-03 14:43:28 -08:00
Lioncash d1a714cf1a CBloodFlower: Implement GetCollisionResponseType
CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
2020-02-03 10:42:26 -05:00
Lioncash 855841607b CBloodFlower: Mark sFireEffects as constexpr
Allows the strings to be put into the read-only section of the binary
(and makes it explicit that the strings aren't modified).

While we're at it we can make use of std::array.
2020-02-03 10:14:19 -05:00
Lioncash f675bc3857 CWarWasp: Amend damping radius value within ApplyNormalSteering()
GM8E v0-00 uses 2.5 for the second Arrival() damping radius value, not 3.0.
2020-02-01 16:37:23 -05:00
Lioncash 3147d39cd9 CScript*: Return std::nullopt in GetTouchBounds()
In some implementations, returning via default construction for
std::optional can cause the entire inner buffer to be zeroed out.

Returning with std::nullopt causes only the internal validity flag to be
set and nothing more.
2020-02-01 01:06:43 -05:00
Lioncash c944d04614 CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
Game code makes use of 1.66666675f here, not 0.0f.
2020-01-31 23:53:39 -05:00
Lioncash 9a8f99faa5 CScriptDock: Make EDockState an enum class
Makes the enum type strongly typed. All usages currently allow for this
anyways.
2020-01-31 21:34:10 -05:00
Lioncash 458ff8949a IGameArea: Make Dock's reference count variable signed
In all usage cases, this variable is used with functions that expect a
signed value. This eliminates quite a few signed mismatch warnings.
2020-01-31 21:29:53 -05:00
Lioncash a3ebe8727f CScriptSound: Remove active check within AcceptScriptMsg() deactivate path
Game code doesn't check for active status within this branch, and
there's no comment indicating whether or not this difference was intentional.
2020-01-31 17:37:46 -05:00