Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
98518e7d44
Implement CPFArea constructor
2018-02-13 21:51:18 -10:00
Jack Andersen
7c3fb4174f
Finish CPakFile and CResLoader
2017-10-25 19:37:46 -10:00
Jack Andersen
e274cd12b9
Refactorings to support .upak generation
2017-10-24 21:47:49 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
daef773f39
Implement additive body states, rstl::binary_find
2017-07-10 21:17:03 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
e923d83617
CScriptMidi and work on CGameArea loading
2017-02-26 19:25:14 -10:00
Phillip Stephens
ac5f28eeff
Add missing factories, update hecl
2017-02-13 13:29:00 -08:00
Jack Andersen
748e81ae6e
YAML RAII refactor
2017-02-12 13:56:03 -10:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Phillip Stephens
5b5f3318b0
Externally track MemoryRelays
2017-01-31 03:21:45 -08:00
Jack Andersen
0ed44f1cdc
Add OIDS resource for translating against original IDs
2017-01-30 19:01:40 -10:00
Jack Andersen
b958182073
Work on CAudioSys, boo fixes
2017-01-19 17:53:32 -10:00
Jack Andersen
f7f5066038
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
2016-10-08 10:32:36 -10:00
Jack Andersen
341fe2c728
Tons of dependency gathering flow
2016-10-02 12:41:36 -10:00
Jack Andersen
26eb9891c8
Work on world cooking
2016-10-01 13:20:20 -10:00
Jack Andersen
2dad2e2051
Multi-intermediate MLVL path; simpler metadata yaml
2016-09-30 16:57:09 -10:00
Jack Andersen
c8d44d181b
Several resource management bug fixes
2016-09-20 19:41:51 -10:00
Jack Andersen
cfb16f34f1
Self-rebuilding resource cache; init performance improvements
2016-09-17 11:33:32 -10:00
Jack Andersen
32be061783
Merge branch 'master' of https://github.com/AxioDL/urde
2016-09-16 10:21:43 -10:00
Jack Andersen
2fed8f36fb
Initial CSlideShow
2016-09-16 10:18:03 -10:00
Phillip Stephens
c40135f97f
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
2016-09-15 00:26:35 -07:00
Phillip Stephens
f2635f449c
Various cleanups and minor imps
2016-09-09 21:50:00 -07:00
Phillip Stephens
955d043c9e
Add ability to load tweaks
2016-08-31 14:00:06 -07:00
Jack Andersen
4a7d3e8b40
ANCS cook fixes; initial Tweak DNA pipeline
2016-08-31 09:58:21 -10:00
Jack Andersen
52c6ce10b7
Refactored ProjectPath aux info usage to function correctly
2016-08-30 15:13:58 -10:00
Phillip Stephens
fd26dd56c3
CStringTable and CRasterFont fixes
2016-08-16 22:40:25 -07:00
Jack Andersen
4fd2c0e377
Additional CWorld discoveries; CAudioGroupSet imp
2016-07-24 12:51:15 -10:00
Jack Andersen
0f6d1645ba
More script loaders
2016-04-20 11:44:18 -10:00
Jack Andersen
e51a657ec1
CAnimSourceReader imps
2016-04-15 17:24:25 -10:00
Jack Andersen
795b77fe48
Initial CAnimData implementation and other support classes
2016-04-12 12:28:08 -10:00
Phillip Stephens
14e0468adf
DGRP Fixes
2016-04-12 04:37:07 -07:00
Jack Andersen
41f482daeb
More AnimSourceReader imps
2016-04-11 20:15:32 -10:00
Jack Andersen
fc6cb2ec33
ANCS stubs and initial readers
2016-04-10 11:22:59 -10:00
Jack Andersen
e661fa6f2b
Initial CCharLayoutInfo implementation
2016-04-09 13:19:17 -10:00
Jack Andersen
9ee8840b54
Migration to new ANIM extract
2016-04-06 17:40:25 -10:00
Jack Andersen
5cd372592c
Aux-info resource sharing; some rigging stubs
2016-04-04 15:51:25 -10:00
Jack Andersen
9fcce94a7a
Async resource build fixes
2016-03-31 15:00:37 -10:00
Jack Andersen
bc6ba1141d
Deadlock fixes and PC TXTR loading
2016-03-31 11:06:41 -10:00
Jack Andersen
b373493cf3
Much CModel work
2016-03-30 16:44:43 -10:00
Jack Andersen
99cf1153b6
Boo D3D lambda sync
2016-03-30 10:44:19 -10:00
Jack Andersen
6b1c435d0c
Initial CModel implementation
2016-03-29 13:14:14 -10:00
Jack Andersen
6573d7447c
Integrate hecl ClientProcess into resource factory
2016-03-27 18:36:55 -10:00
Jack Andersen
182f519158
BabeDead update for Blender 2.77 light falloff
2016-03-27 10:43:04 -10:00
Jack Andersen
fedc93912d
Refactor for original/pc dataspec handling
2016-03-25 14:51:59 -10:00