Commit Graph

57 Commits

Author SHA1 Message Date
Luke Street fcfa9f0d64 Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
Luke Street 929bb65417 Rework particle token descriptions 2022-03-10 18:56:55 -05:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Luke Street c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 12d8d534c6 CParticleElectric: Fix CalculatePoints 2020-04-21 22:32:37 -04:00
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash 5381c011a0 CParticleElectric: Eliminate several sign conversion instances
Makes sign conversion cases explicit and eliminates them entirely in
other cases.
2020-04-14 12:30:38 -04:00
Lioncash 4cbf8ef513 CParticleElectric: Mark CGlobalRandom instance as maybe unused
This has a stateful destructor, so we mark it as unused to silence
unused variable warnings.
2020-04-14 12:16:25 -04:00
Lioncash 8aef2cf95d CParticleElectric: Make use of const where applicable
Makes it easier to read long functions by knowing which variables are
mutable.
2020-04-14 04:20:03 -04:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Luke Street c7ca8dc3a7 Runtime/Particle: Replace bitfield unions with constructor initializers 2020-04-11 00:39:49 -04:00
Lioncash a49d26f800 CParticleElectric: Return std::nullopt in GetBounds()
Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash c61bee13db CParticleElectric: Add parameters to function prototypes
Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Phillip Stephens bb9359c579
Merge pull request #266 from lioncash/make
CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Lioncash 34a0e9f23d CParticleElectric: Use std::make_unique where applicable
Makes it obvious that std::unique_ptr instances are being created within the
implementation code.
2020-03-22 05:27:49 -04:00
Lioncash fc4df76afc General: Make use of emplace_back where applicable
Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens 34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 99b1a8ef49 Lots of bug fixes 2019-03-12 17:46:20 -10:00
Jack Andersen 8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Phillip Stephens dd30f51761 Initial CScriptGun implementation, more loaders 2018-10-27 17:20:30 -07:00
Jack Andersen 8fb77eac2c Various bug fixes 2018-10-20 18:14:00 -10:00
Phillip Stephens c3d8967605 Implement CPowerBomb 2018-09-09 18:04:57 -07:00
Phillip Stephens 0c49c8ea9e Implement CScriptActorKeyframe 2018-05-14 14:44:09 -07:00
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Jack Andersen 27cee61765 Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
Jack Andersen 10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen 14a4bc2050 ZERY fix 2017-06-10 18:07:09 -10:00
Jack Andersen f8f3bf407a Finish CParticleElectric 2017-06-10 16:57:35 -10:00
Jack Andersen ca9170bc88 Several initial CParticleSwoosh implementations 2017-06-03 18:54:47 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Phillip Stephens a8f5efb6e5 Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume 2017-01-23 02:31:15 -08:00
Phillip Stephens 362fb6b00d Implement CParticleGenInfoGeneric 2017-01-20 22:03:37 -08:00
Phillip Stephens 62ce5286fe CMapWorld stubs, and compile fixes 2016-07-28 00:33:55 -07:00
Phillip Stephens ed5220793f COBBTree::GetSurface imp 2016-07-27 23:37:50 -07:00
Phillip Stephens b3687e46cc Initial CBodyState stubs 2016-04-07 00:10:08 -07:00
Jack Andersen a81bc3c7a2 CGuiLight imps 2016-03-16 10:49:35 -10:00
Phillip Stephens b496ec643b More CRasterFont work, CParticleElectric stub 2016-03-15 16:44:59 -07:00
Phillip Stephens bf564ac089 All your CLineManager are belong to us 2016-03-07 00:07:55 -08:00
Phillip Stephens b0873ccc55 More constructor RE 2016-03-05 18:55:09 -08:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen bc28aa1d10 Working D3D TIND rendering 2016-02-25 19:38:11 -10:00