|  | 9bae2f943e | Rename everything | 2021-04-10 01:42:06 -07:00 |  | 
			
				
					|  | 2ce1b6047d | DNA/ANCS: Ensure CINFs extracted | 2020-04-14 00:15:25 -04:00 |  | 
			
				
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								 Jack Andersen | 5b4441ac36 | Update fmtlib | 2020-04-11 12:51:39 -10:00 |  | 
			
				
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								 Lioncash | 9ef2fbba5a | RetroDataSpec: Make use of make_unique where applicable Same behavior, but without a mildly wonky way of performing it. | 2020-03-31 13:06:27 -04:00 |  | 
			
				
					|  | 6260708ba4 | Cook/cache fixes for unset original IDs | 2019-10-13 19:45:43 -07:00 |  | 
			
				
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								 Jack Andersen | 16ca0d24c2 | Explicit Asset ID refactor | 2019-09-30 21:38:03 -10:00 |  | 
			
				
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								 Jack Andersen | 7a3da1f7a6 | Massive fmtlib refactor | 2019-07-19 18:27:21 -10:00 |  | 
			
				
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								 Jack Andersen | e218b8aeb5 | CActorContraption fixes, better CMake dependency handling | 2019-06-11 16:05:17 -10:00 |  | 
			
				
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								 Jack Andersen | 3a0d2930fa | Numerous uninitialized memory fixes | 2019-04-06 19:14:48 -10:00 |  | 
			
				
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								 Jack Andersen | f184291461 | ANCS PAS I/O fix | 2018-12-15 20:32:07 -10:00 |  | 
			
				
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								 Jack Andersen | 636c82a568 | New code style refactor | 2018-12-07 19:30:43 -10:00 |  | 
			
				
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								 Jack Andersen | 87e5aea6f5 | Correct handling of empty skinned models | 2018-11-08 20:57:16 -10:00 |  | 
			
				
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								 Jack Andersen | 3147b49b3d | EVNT extraction fix | 2018-10-27 15:22:55 -10:00 |  | 
			
				
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								 Jack Andersen | 1851308021 | Windows fixes | 2018-10-14 10:16:21 -10:00 |  | 
			
				
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								 Jack Andersen | 1559163f98 | Shader refactor bug fixes and attachment model extract/cook | 2018-10-11 10:50:05 -10:00 |  | 
			
				
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								 Jack Andersen | 2c151a0f3b | Ensure *all* EVNT resources are extracted | 2018-05-27 15:54:55 -10:00 |  | 
			
				
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								 Jack Andersen | d5e471bac3 | Several GameCube cooking fixes | 2018-04-03 22:31:29 -10:00 |  | 
			
				
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								 Jack Andersen | 06d755cf4c | GameCube spec cook fixes | 2018-04-01 18:27:24 -10:00 |  | 
			
				
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								 Jack Andersen | 7a2fbfc582 | Initial work on GameCube package targeting | 2018-03-27 22:09:41 -10:00 |  | 
			
				
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								 Jack Andersen | e4ff23c279 | Massive template-based DNA refactor | 2018-02-21 21:24:51 -10:00 |  | 
			
				
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								 Jack Andersen | 8301adc3d6 | Huge compile performance refactor | 2017-12-28 22:08:12 -10:00 |  | 
			
				
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								 Jack Andersen | 2a341847d4 | ANIM cook variable scope fix | 2017-12-22 19:40:50 -10:00 |  | 
			
				
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								 Jack Andersen | f7ec7bdc0c | string_view refactor | 2017-11-12 20:19:18 -10:00 |  | 
			
				
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								 Jack Andersen | 6e73fddcf5 | Windows fixes | 2017-10-29 21:29:32 -10:00 |  | 
			
				
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								 Jack Andersen | bb10aa9844 | CResFactory bug fixes | 2017-10-27 21:08:48 -10:00 |  | 
			
				
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								 Jack Andersen | e274cd12b9 | Refactorings to support .upak generation | 2017-10-24 21:47:49 -10:00 |  | 
			
				
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								 Jack Andersen | c66f9d0ec7 | Add CPU-based skinning path for vertex manipulation effects | 2017-08-20 19:46:59 -10:00 |  | 
			
				
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								 Jack Andersen | 778b37e0f8 | CPASAnimState fixes | 2017-07-06 11:06:56 -10:00 |  | 
			
				
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								 Jack Andersen | 7085b837b7 | Subresource cooking and various bug fixes | 2017-02-12 20:51:47 -10:00 |  | 
			
				
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								 Jack Andersen | 748e81ae6e | YAML RAII refactor | 2017-02-12 13:56:03 -10:00 |  | 
			
				
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								 Jack Andersen | 0744a2307a | Several architectural fixes and additions | 2017-01-21 15:40:12 -10:00 |  | 
			
				
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								 Jack Andersen | 647643f579 | Several world-cooking bug fixes | 2016-10-07 17:41:08 -10:00 |  | 
			
				
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								 Jack Andersen | b9baa84b1d | AGSC/ATBL/CSNG extracting and cooking | 2016-09-18 13:47:48 -10:00 |  | 
			
				
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								 Jack Andersen | 9b436b4b23 | Tons of animation bug fixes | 2016-09-05 19:52:51 -10:00 |  | 
			
				
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								 Jack Andersen | 668c4f7eee | Fixes in preparation for rigged model rendering | 2016-09-04 12:47:48 -10:00 |  | 
			
				
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								 Jack Andersen | 4a7d3e8b40 | ANCS cook fixes; initial Tweak DNA pipeline | 2016-08-31 09:58:21 -10:00 |  | 
			
				
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								 Jack Andersen | 52c6ce10b7 | Refactored ProjectPath aux info usage to function correctly | 2016-08-30 15:13:58 -10:00 |  | 
			
				
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								 Jack Andersen | 969e2a86de | Changes for debug testing in ANIM bitstream encoder | 2016-08-28 12:29:49 -10:00 |  | 
			
				
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								 Jack Andersen | f9cef44029 | Work on CFBStreamedCompression; defined 24-bit ANIM3 format | 2016-08-26 12:23:59 -10:00 |  | 
			
				
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								 Jack Andersen | f8fb72250a | Athena YAML refactor | 2016-08-21 17:47:48 -10:00 |  | 
			
				
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								 Jack Andersen | bf049843e1 | Character cooking fixes | 2016-08-21 14:11:18 -10:00 |  | 
			
				
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								 Jack Andersen | 670eb998d4 | Work on character animation | 2016-08-21 10:39:18 -10:00 |  | 
			
				
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								 Jack Andersen | 795b77fe48 | Initial CAnimData implementation and other support classes | 2016-04-12 12:28:08 -10:00 |  | 
			
				
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								 Jack Andersen | 4f7d6e167f | Several initial character classes | 2016-04-09 18:49:02 -10:00 |  | 
			
				
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								 Jack Andersen | 9ee8840b54 | Migration to new ANIM extract | 2016-04-06 17:40:25 -10:00 |  | 
			
				
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								 Jack Andersen | 28b9cd9e3f | AuxiliaryID32 implemented for sub-resources | 2016-04-05 15:44:07 -10:00 |  | 
			
				
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								 Jack Andersen | 9ade279902 | Merge branch 'master' into urde-tags | 2016-03-04 14:03:41 -10:00 |  | 
			
				
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								 Jack Andersen | 783fb4c4fe | Humungous refactor | 2016-03-04 13:04:53 -10:00 |  | 
			
				
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								 Jack Andersen | 1884f89f53 | New atdna YAML handling | 2016-03-03 15:01:37 -10:00 |  | 
			
				
					|  | af69c9d3ab | Rename namespaces | 2016-02-13 01:02:47 -08:00 |  |