Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
bc60a237a4
More imps, initial AI execution
2020-12-13 10:57:43 -08:00
Phillip Stephens
fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
2020-10-24 16:00:39 -07:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
9312eef905
RuntimeCommon: Use override where applicable
...
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
01af7b735d
Implement CScriptSpindleCamera
2019-02-09 18:41:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
8df333b29a
Initial CInterpolationCamera Imps
2018-06-25 23:58:43 -07:00
Jack Andersen
68504f5c3a
Work on CPathCamera
2018-06-25 19:24:31 -10:00
Jack Andersen
1c44f8d1bc
Various movement and HUD bug fixes
2017-12-18 17:05:50 -10:00
Jack Andersen
4af2d975f4
Finish CBallCamera
2017-10-15 19:26:50 -10:00
Jack Andersen
2aee5910d6
Work on CBallCamera
2017-10-14 19:38:10 -10:00
Jack Andersen
96c17ba729
Work on CBallCamera
2017-10-13 20:34:57 -10:00
Jack Andersen
651d0a27c2
More work on CBallCamera
2017-10-09 17:50:48 -10:00
Jack Andersen
4c83f521a8
Add CBallCamera stubs, more implementations
2017-10-08 16:41:50 -10:00
Jack Andersen
d9bb24a204
Implement CBallCamera constructor
2017-10-07 16:58:13 -10:00
Jack Andersen
0f68e2ba3f
Work on CScriptCameraHint and CCameraManager
2017-10-05 21:29:56 -10:00
Jack Andersen
c46010256c
Implement CScriptCameraHint scripting interface
2017-10-04 19:40:44 -10:00
Jack Andersen
3fa80babf6
More CPlayer implementations
2017-08-18 20:52:13 -10:00
Jack Andersen
98b2fb6855
Work on CPlayer
2017-08-17 15:30:15 -10:00
Jack Andersen
884a18b80b
Additional CPlayer imps
2017-08-01 21:13:11 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
fb1ce432aa
CStateManager::InitializeResources() dependencies all in
2016-08-14 15:19:04 -10:00
Jack Andersen
042030934b
Various CStateManager additions and camera stubs
2016-04-16 11:49:47 -10:00