Phillip Stephens
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f1b0c4b735
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
Phillip Stephens
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1654333a16
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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2021-04-18 16:53:51 -07:00 |
Phillip Stephens
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1039424737
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Minor CPhazonPool fixes
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2021-04-13 19:09:55 -07:00 |
Luke Street
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c7f301b485
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CMemoryCardDriver: Avoid crash with corrupt/empty file
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2021-04-12 12:22:57 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
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f956e6e618
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COmegaPirate: Remove debug print
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2021-03-30 22:03:18 -04:00 |
Phillip Stephens
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0a3bcf3ab8
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Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
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2021-03-16 21:49:18 -07:00 |
Henrique Gemignani Passos Lima
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bad8b35ae6
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Fix typo in CPlayerState::ReInitializePowerUp
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2021-03-16 01:33:17 +02:00 |
Phillip Stephens
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55dd197e67
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CPuddleSpore fixes
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2021-03-07 06:25:27 -08:00 |
Luke Street
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09d23ef519
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CIceSheegoth/CMetroid: Use pas::EAnimationState
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2021-03-01 23:55:55 -05:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Phillip Stephens
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172eae4a61
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Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
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2021-02-26 01:35:54 -08:00 |
Luke Street
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732831de9a
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Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
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2021-02-15 21:54:44 -05:00 |
Phillip Stephens
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3548252931
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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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2021-01-14 15:52:26 -08:00 |
SirMangler
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0e093baf67
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Removed constexpr from lambdas to fix compiler error
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2021-01-03 19:20:48 +00:00 |
PhazonJim
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f86e570ef4
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fix for build error in Xcode relating to non-reference types in a for loop
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2020-12-21 02:09:54 -05:00 |
Luke Street
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cec1610847
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CThardus: Temporary comment (GCC unused fix)
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2020-12-18 06:29:10 -05:00 |
Luke Street
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cc79ba3d09
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CBouncyGrenade: Element gen renaming
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2020-12-18 06:05:22 -05:00 |
Phillip Stephens
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df0d21a03e
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Fix Metroid Prime essence
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2020-12-13 12:09:26 -08:00 |
Phillip Stephens
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b59bf39924
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I feex
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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4e51795fa6
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Essence fixes
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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e5daca0899
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More CMetroidPrimeExo imps
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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abbacad46b
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More state implementations
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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2d56e56411
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Fix zeus::close_enough call prevent AI from advancing
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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8633bbddec
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More CMetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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0903b478f6
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More MetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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bc60a237a4
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More imps, initial AI execution
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2020-12-13 10:57:43 -08:00 |
Phillip Stephens
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c4d4a937ec
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Initial CMetroidPrimeExo imps
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2020-12-13 10:56:51 -08:00 |
Phillip Stephens
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0d11dd1476
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Finish CMetroidPrimeEssence imps
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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5598558265
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Teh maymays
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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543a24ea9e
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Initial CMetroidPrimeEssence behavior
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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130c60ccc8
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Initial CMetroidPrimeExo imps
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2020-12-13 10:55:50 -08:00 |
Phillip Stephens
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01d94367dc
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Add ability to disable AI
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2020-10-02 23:28:05 -07:00 |
Luke Street
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cfe1507fc7
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CRidley: DoUserAnimEvent projectile fixes
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2020-09-26 11:16:59 -04:00 |
Luke Street
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6b51f32f99
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CBloodFlower: Use GetLctrTransform for projectile pos
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2020-09-26 09:41:28 -04:00 |
Luke Street
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e305fbffab
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CBloodFlower: LaunchPollenProjectile fixes
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2020-09-26 01:34:09 -04:00 |
Luke Street
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995f3bb356
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CDrone: Death fixes
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2020-09-19 12:13:02 -04:00 |
Luke Street
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76de1541f2
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Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
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2020-09-18 17:04:50 -04:00 |
Luke Street
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834fe39074
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Runtime: Resolve -Wrange-loop-analysis warnings
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2020-09-18 16:47:59 -04:00 |
Luke Street
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325e955354
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MP1: Load Strings pak as well
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2020-09-17 20:04:06 -04:00 |
Luke Street
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ce7b94a2ed
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MP1: Load RS5 pak if exists
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2020-09-17 19:50:36 -04:00 |
Luke Street
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3d68fc0bfc
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CChozoGhost: Add call to RenderSystemsToBeDrawnFirst
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2020-09-16 04:34:06 -04:00 |
Luke Street
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ab296ff97e
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CFlyingPirate: Remove GroundCollider in Jump
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2020-09-16 02:19:22 -04:00 |
Luke Street
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7d418581cf
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CSaveGameScreen: Fix MSVC compilation
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2020-09-15 19:35:22 -04:00 |
Luke Street
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169bc66d40
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CDrone: Fix bitfield checks in Dead
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2020-09-15 02:59:34 -04:00 |
Luke Street
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5b166b7be5
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CDrone: Implement Dead
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2020-09-15 02:40:42 -04:00 |
Luke Street
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5f4335c861
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CDrone: Implement UpdateLasers (sub_80163c40)
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2020-09-15 02:14:27 -04:00 |
Luke Street
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2d8d90f39a
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CDroneLaser: Implement sub_80167754
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2020-09-15 01:35:29 -04:00 |
Luke Street
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ec83a227de
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CDrone: Finish Attack
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2020-09-15 01:35:22 -04:00 |