Lioncash
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fa3e639a9d
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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
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2020-04-21 17:16:19 -04:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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bf3636a16e
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Lots of CParasite implementations
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2018-11-11 18:21:36 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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74ce62726d
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Working space warp effect for charge beam
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2018-02-12 20:46:59 -10:00 |
Phillip Stephens
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c6fdd8297e
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Update boo, fixes and initial imps
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2017-11-24 00:01:06 -08:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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6701ac264d
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CParticleSwooshShaders HLSL implementation
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2017-06-09 20:13:16 -10:00 |
Jack Andersen
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6da6e37d42
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Conform CElementGen with retail
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2017-06-03 15:01:09 -10:00 |
Jack Andersen
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db8a7d3433
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CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
Jack Andersen
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7334074798
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Additive animation integration
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2017-02-28 20:02:54 -10:00 |
Phillip Stephens
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83f3e3d4f1
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Various Implementations
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2016-11-20 13:53:15 -08:00 |
Jack Andersen
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a349076740
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Several CAnimData integrations
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2016-09-03 16:27:35 -10:00 |
Jack Andersen
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670eb998d4
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Work on character animation
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2016-08-21 10:39:18 -10:00 |
Jack Andersen
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042030934b
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Various CStateManager additions and camera stubs
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2016-04-16 11:49:47 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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795b77fe48
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Initial CAnimData implementation and other support classes
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2016-04-12 12:28:08 -10:00 |