Phillip Stephens
30f17812cd
Minor cleanups in Collision code
2021-07-24 17:54:26 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
...
Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Lioncash
d7dd256d38
CollisionPrimitive: Make use of constexpr types where applicable
...
We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
bf3636a16e
Lots of CParasite implementations
2018-11-11 18:21:36 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
6f9e6712ce
Implement final dynamic collision tests
2017-07-03 19:03:11 -10:00
Jack Andersen
7063f2412d
Implement builtin collider tests
2017-06-30 17:23:49 -10:00
Jack Andersen
71a361f54e
Work on collision related implementations
2017-06-17 15:58:13 -10:00
Jack Andersen
a0549cd82b
Work on CStateManager
2017-03-28 16:51:12 -10:00
Phillip Stephens
0f90a1f532
More Collision related fixes
2017-02-28 19:42:06 -08:00
Phillip Stephens
b765ce3eb7
Lots of ScriptObject and Collision work
2017-01-03 20:30:05 -08:00
Phillip Stephens
d3563ea86d
More Collision imps
2016-06-24 14:30:25 -07:00
Phillip Stephens
c66dac6df2
Initial Collision stubs
2016-06-24 13:09:38 -07:00