Phillip Stephens
|
90877603e6
|
Update hecl, remove stdbool includes from CTweakPlayerRes and CTweakTargeting
|
2020-04-17 11:12:47 -07:00 |
Phillip Stephens
|
d16e758f07
|
Include stdbool because AppleClang is weird
|
2020-04-16 13:43:23 -07:00 |
Phillip Stephens
|
dea8438f19
|
Minor fix for macOS
|
2020-04-16 13:18:44 -07:00 |
Phillip Stephens
|
582d8a6999
|
Initial PAL/JP/Trilogy imps, various cleanup
|
2020-04-15 22:26:14 -07:00 |
Phillip Stephens
|
5f0f3ea45c
|
More tweak CVars
|
2019-10-05 07:07:13 -07:00 |
Jack Andersen
|
e1d46755a3
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2019-09-30 21:41:42 -10:00 |
Jack Andersen
|
16ca0d24c2
|
Explicit Asset ID refactor
|
2019-09-30 21:38:03 -10:00 |
Phillip Stephens
|
79ac5d76df
|
Update hecl, more CVar imps
|
2019-09-29 08:17:55 -07:00 |
Phillip Stephens
|
56b198838f
|
Update hecl
|
2019-09-29 05:44:37 -07:00 |
Lioncash
|
66ce2774d5
|
DNAMP1/CTweakPlayerGun: Prevent array overrun cases
These arrays are both 5 elements in size. Accessing them at index 5
would be out of bounds.
|
2019-09-06 08:13:10 -04:00 |
Phillip Stephens
|
ad5e395a51
|
Fixes for `override` modernization
|
2019-08-10 17:49:41 -07:00 |
Lioncash
|
a5a2516138
|
RetroDataSpec: Use override where applicable
Continues the override modernizations, applying the keyword where
applicable to the RetroDataSpec target.
|
2019-08-10 00:24:30 -04:00 |
Phillip Stephens
|
ff83dbc676
|
Minor fixes and cleanup
|
2019-08-03 17:02:53 -07:00 |
Jack Andersen
|
e218b8aeb5
|
CActorContraption fixes, better CMake dependency handling
|
2019-06-11 16:05:17 -10:00 |
Phillip Stephens
|
28071851ad
|
Initial CFlameThrower imps
|
2019-04-16 01:00:46 -07:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
718d2cb29e
|
Water rendering order fix, morphball visor fixes
|
2018-06-21 11:04:16 -10:00 |
Jack Andersen
|
536f943858
|
Vulkan backend fixes
|
2018-05-20 12:38:56 -10:00 |
Jack Andersen
|
1c977e8021
|
Scan visor fixes
|
2018-05-07 19:10:24 -10:00 |
Jack Andersen
|
619a784434
|
Initial PATH cooking support
|
2018-02-24 22:23:27 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
|
2018-02-21 21:24:51 -10:00 |
Phillip Stephens
|
2004c97480
|
Restore old CVar system
|
2018-01-21 18:45:41 -08:00 |
Phillip Stephens
|
030e80d843
|
Initial Console integration
|
2018-01-15 08:00:20 -08:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
3fcc50d82d
|
Finish CCompoundTargetReticle
|
2017-10-29 17:37:20 -10:00 |
Jack Andersen
|
6eff4f2e01
|
Implement most of CTargetingManager
|
2017-10-28 20:21:52 -10:00 |
Jack Andersen
|
4af2d975f4
|
Finish CBallCamera
|
2017-10-15 19:26:50 -10:00 |
Jack Andersen
|
651d0a27c2
|
More work on CBallCamera
|
2017-10-09 17:50:48 -10:00 |
Jack Andersen
|
d9bb24a204
|
Implement CBallCamera constructor
|
2017-10-07 16:58:13 -10:00 |
Jack Andersen
|
d8fc301484
|
Minor stylistic adjustments
|
2017-10-05 21:43:39 -10:00 |
Jack Andersen
|
0f68e2ba3f
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
Jack Andersen
|
484a4900a0
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
|
2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
2c4967ca4d
|
More work on CMorphBall
|
2017-09-16 17:13:03 -10:00 |
Jack Andersen
|
c0d5cee8b1
|
Additional work on CMorphBall
|
2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
149eed4b73
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Jack Andersen
|
3fa80babf6
|
More CPlayer implementations
|
2017-08-18 20:52:13 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
fd7589afd5
|
Implement non-rippling CFluidPlaneCPU render path
|
2017-08-10 13:13:25 -10:00 |