Lioncash
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9312eef905
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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
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2019-08-09 17:39:42 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Phillip Stephens
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44df36d64a
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CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Jack Andersen
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8346f56595
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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7f987ab10e
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Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
Jack Andersen
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f4ea728a61
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
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9298ca7b99
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Non-factory resource loading; some CDummyWorld imps
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2016-07-23 11:41:18 -10:00 |
Jack Andersen
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c91bfade75
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CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
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8608b52774
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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d1faf4e72d
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Windows refactors
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2015-08-30 17:44:42 -10:00 |
Jack Andersen
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ce42cdd3be
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various input class implementations
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2015-08-27 14:11:31 -10:00 |
Jack Andersen
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3f1025abb3
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link fix
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2015-08-24 21:04:50 -10:00 |
Jack Andersen
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f3b5b9f49a
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various implementation
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2015-08-22 20:42:29 -10:00 |
Jack Andersen
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b51911ed3d
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more classes added
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2015-08-21 15:58:41 -10:00 |
Jack Andersen
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6809fcc4a4
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Codebase refactor
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2015-08-18 12:51:54 -10:00 |