Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
ff5c7321c7
|
Merge branch 'gl-fixes'
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2017-11-05 20:58:43 -10:00 |
Phillip Stephens
|
67748655ba
|
Compile fixes, Implement CStateSetterFlow::OnMessage
|
2017-11-04 23:29:22 -07:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Phillip Stephens
|
140c24bf60
|
Fix refactor derp
|
2017-11-04 19:10:50 -07:00 |
Phillip Stephens
|
44df36d64a
|
CGameArea imps
|
2017-11-04 19:08:05 -07:00 |
Phillip Stephens
|
e98fc22a2c
|
Actually commit CWorld, fix CGameArea::Invalidate
|
2017-11-02 16:36:37 -07:00 |
Phillip Stephens
|
d7cd8ee7e9
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Implement CGameArea::Invalidate
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2017-11-02 05:33:28 -07:00 |
Jack Andersen
|
3fcc50d82d
|
Finish CCompoundTargetReticle
|
2017-10-29 17:37:20 -10:00 |
Jack Andersen
|
bb10aa9844
|
CResFactory bug fixes
|
2017-10-27 21:08:48 -10:00 |
Jack Andersen
|
2f4cddd3d2
|
Lots of CResFactory fixes
|
2017-10-27 00:10:32 -10:00 |
Jack Andersen
|
e274cd12b9
|
Refactorings to support .upak generation
|
2017-10-24 21:47:49 -10:00 |
Jack Andersen
|
4ee4963aaf
|
Windows fixes
|
2017-10-23 17:12:10 -10:00 |
Jack Andersen
|
15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |
Jack Andersen
|
5149128b60
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
Jack Andersen
|
4af2d975f4
|
Finish CBallCamera
|
2017-10-15 19:26:50 -10:00 |
Phillip Stephens
|
76acf45e96
|
Merge branch 'master' of https://github.com/AxioDL/urde
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2017-10-14 22:44:29 -07:00 |
Phillip Stephens
|
5941a61ae6
|
Update hecl, implement CScriptPickup
|
2017-10-14 22:44:07 -07:00 |
Jack Andersen
|
2aee5910d6
|
Work on CBallCamera
|
2017-10-14 19:38:10 -10:00 |
Jack Andersen
|
96c17ba729
|
Work on CBallCamera
|
2017-10-13 20:34:57 -10:00 |
Jack Andersen
|
651d0a27c2
|
More work on CBallCamera
|
2017-10-09 17:50:48 -10:00 |
Jack Andersen
|
4c83f521a8
|
Add CBallCamera stubs, more implementations
|
2017-10-08 16:41:50 -10:00 |
Jack Andersen
|
75094ca39a
|
Finish CFirstPersonCamera
|
2017-10-06 19:32:11 -10:00 |
Jack Andersen
|
0f68e2ba3f
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
Jack Andersen
|
c46010256c
|
Implement CScriptCameraHint scripting interface
|
2017-10-04 19:40:44 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
484a4900a0
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
|
2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
3897a91e13
|
Update amuse and boo
|
2017-09-19 23:26:01 -10:00 |
Jack Andersen
|
41032d0a7c
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
Jack Andersen
|
2c4967ca4d
|
More work on CMorphBall
|
2017-09-16 17:13:03 -10:00 |
Phillip Stephens
|
001125429f
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
Jack Andersen
|
c0d5cee8b1
|
Additional work on CMorphBall
|
2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
27cee61765
|
Implement array-based rstl::reserved_vector
|
2017-09-10 21:08:30 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
0907c52ca3
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
f3914d9662
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-20 19:47:41 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Phillip Stephens
|
cae4ab37c1
|
CMetaree structure
|
2017-08-20 17:29:59 -07:00 |
Jack Andersen
|
d67d6a1aa7
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-19 19:24:05 -10:00 |