Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Phillip Stephens
f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments
2020-03-07 09:14:07 -08:00
Lioncash
80e2e97dc4
CObjectList: Make IsQualified() a const member function
...
None of the implementations modify object instance state, so this can be
made const qualified.
2020-03-06 04:36:39 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
017185109f
Fix disappearing actor issue
2018-03-04 13:23:21 -10:00
Jack Andersen
742ab2514f
First skybox and HUD rendering
2017-11-11 19:14:57 -10:00
Phillip Stephens
8409cf7868
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
2017-08-10 06:40:07 -07:00
Jack Andersen
c069666307
Player reflection and other imps
2017-03-25 19:53:04 -10:00
Jack Andersen
8e7773aa94
AutoMapper work
2017-03-19 19:09:53 -10:00
Jack Andersen
59406a069b
Bug fixes and more CStateManager imps
2017-02-13 18:27:20 -10:00
Phillip Stephens
65fb75737f
CScriptTrigger work
2017-01-14 19:59:37 -08:00
Phillip Stephens
06468c778c
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
2016-10-01 12:01:11 -07:00
Jack Andersen
24bfc47d1a
Plenty of dependency stubs for CStateManager
2016-08-14 11:11:44 -10:00
Jack Andersen
042030934b
Various CStateManager additions and camera stubs
2016-04-16 11:49:47 -10:00
Jack Andersen
746eb46026
various implementations
2015-08-19 16:52:07 -10:00
Jack Andersen
e1d45fd01c
various implementation
2015-08-18 19:48:57 -10:00