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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 21:11:21 +00:00

28 Commits

Author SHA1 Message Date
Lioncash
258409bc7d CGrappleArm: Remove const_cast within RenderXRayModel()
Same behavior, but without a cast.
2020-03-16 19:53:04 -04:00
Lioncash
9063b16d36 CGrappleArm: Convert reinterpret_cast to static_cast in PointGenerator()
It's permissible to use static_cast when converting from void* to
another type.
2020-03-16 19:16:46 -04:00
Lioncash
0cbfc6d169 CGrappleArm: Move skDependencyNames into BuildSuitDependencyList()
Same behavior, but narrows the visible scope of the array.
2020-03-16 19:12:55 -04:00
Lioncash
d0d6210ccd CGrappleArm: Resolve sign mismatch warnings in loops 2020-03-16 19:11:16 -04:00
Lioncash
097d4a4422 Runtime: Collapse emplace_back() calls where applicable
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Lioncash
afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00
Jack Andersen
e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen
cd3bba2f0e Working grapple beam 2018-06-20 14:57:57 -10:00
Jack Andersen
13a31be23b Implement rumble classes 2018-01-25 23:48:42 -10:00
Jack Andersen
10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen
640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen
35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7 More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Jack Andersen
1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen
86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen
925aa3fe1a More CPlayer imps 2017-07-30 19:19:05 -10:00
Jack Andersen
4017f2acdd Implement CPlayer::UpdateGrappleState 2017-07-17 20:11:37 -10:00
Jack Andersen
a71e48cf43 More work on CPlayer 2017-07-16 17:04:14 -10:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00