Lioncash
1fff540102
CAnimPlaybackParms: Make class constexpr constructible
...
Allows for removal of some trivial runtime initializers.
2020-04-11 20:55:46 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Luke Street
0fc53c91dc
Merge pull request #303 from lioncash/size
...
IAnimReader: Make use of size_t for capacity and iterators
2020-04-11 02:12:41 -04:00
Luke Street
304340bd35
Merge pull request #304 from AxioDL/remove-union-bitfields
...
Runtime: Replace bitfield unions with explicit initializers
2020-04-11 02:12:21 -04:00
Lioncash
0414235e76
CTransitionDatabaseGame: Tidy up GetMetaTrans()
...
We can leverage auto here to make the lambda functions significantly
less verbose.
2020-04-10 23:51:18 -04:00
Lioncash
72370910ad
IAnimReader: Make use of size_t for capacity and iterators
...
Allows using container sizes and capacities without needing to cast
them, allowing for dehardcoding of array sizes in some scenarios.
2020-04-10 23:24:52 -04:00
Luke Street
4a3ce8453f
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:15 -04:00
Luke Street
74bce8458b
Merge pull request #299 from lioncash/const2
...
CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Lioncash
db9a52fae3
CBodyState: Resolve sign conversion warnings in GetLocoAnimation()
2020-04-07 12:56:29 -04:00
Lioncash
ce710a94f6
CBodyState: Always initialize x3c8_primeTime
...
Provides a deterministic consistent state upon construction
2020-04-07 12:55:41 -04:00
Lioncash
5fe494f683
CLayoutDescription: Always initialize xc_scale
...
Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash
c3ddbfae89
CBodyState: Always initialize x8_jumpType
...
Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash
56f48e8745
CAdditiveBodyState: Dehardcode array size
2020-04-07 12:31:33 -04:00
Lioncash
2b1a86794b
CAdditiveBodyState: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash
18c0111edb
CModelData: Give all function prototype parameters names
...
Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash
f0ff83e39a
CTransitionDatabase: Add virtual destructor
...
Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash
8182688b34
CAnimationDatabase: Add virtual destructor
...
Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash
f96ea81d69
CPASDatabase: Resolve sign-conversion warnings
...
We can leverage size_t here to resolve sign-conversion warnings.
While we're in the same area, we can remove a use of at() for
std::vector, given a bounds check already precedes it.
2020-04-06 13:21:06 -04:00
Lioncash
8dcd6b3109
CBodyState: Make use of HasAnims()
...
We can replace the usages of GetNumAnims with this now.
2020-04-06 13:17:19 -04:00
Lioncash
891fd05442
CPASAnimState: Add HasAnims()
...
GetNumAnims() is only used in two places to do existence checking. We
can just provide a dedicated function for this and also have size
querying as well.
2020-04-06 13:15:13 -04:00
Lioncash
6381f021b7
CPASAnimState: Make use of size_t for GetAnimParmData()
...
Given the rest of the interface now uses size_t, we can convert this
over. While we're at it, we can also take the result of the at() call
inside of it in order to avoid any copies of data altogether.
2020-04-06 13:10:43 -04:00
Lioncash
17c1582ba2
CPASAnimState: Make PickRandomAnimation() private
...
This isn't used externally anywhere.
2020-04-06 13:06:31 -04:00
Lioncash
0b74a3e995
CPASAnimState: Make use of size_t for indices
...
Same behavior, but plays nicer with containers.
This can technically result in less zero-extensions with regards to
memory indexing and registers, but this wasn't the underlying reason for the change.
2020-04-06 13:02:22 -04:00
Lioncash
4043b63721
CPASAnimState: Make computation functions private
...
These are currently only used internally.
2020-04-06 12:56:29 -04:00
Lioncash
0e0ca4caa9
CAnimSource: Eliminate variable shadowing
...
Gets rid of two -Wshadow warnings.
2020-04-06 07:04:49 -04:00
Lioncash
741adfe45c
CPASAnimParm: Make constexpr capable
...
Allows the type to be used in constexpr scenarios and allows for
compile-time elimination of initializers.
2020-04-06 02:55:05 -04:00
Lioncash
2e6bd0f05e
CGunWeapon: Eliminate usages of const_cast
...
Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash
f77fb2089b
General: Pass std::nullopt to CAnimData::Render instead of {}
...
Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.
Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Lioncash
0a7ccace44
CCharacterFactory: Eliminate usages of const_cast within CreateCharacter()
...
We can simply make this member function non-const and eliminate the need
for casts like this.
2020-04-05 08:11:51 -04:00
Lioncash
852dd5c6bf
CParticleGenInfo: Collapse TCastToPtr into conditions
...
Same behavior, but more compact.
2020-04-05 05:10:28 -04:00
Lioncash
39e8ee9a80
CBodyState: Return 1.0f directly in UpdateLocomotionAnimation()
...
Same behavior, but less verbose.
2020-04-05 03:24:56 -04:00
Lioncash
71e3fb1817
CBodyState: Eliminate usages of const_cast
...
This is clearly modifying the command, so we should allow for modifying
of command instances if necessary.
2020-04-05 03:21:33 -04:00
Lioncash
1fb28a03a3
CBodyState: Mark reference parameters as const where applicable
...
Makes the parameters explicit about whether or not they're modified.
2020-04-05 03:10:35 -04:00
Lioncash
9ddb726155
CBodyState: Make use of const where applicable
...
Same behavior, but makes read-only intent explicit.
2020-04-05 02:58:22 -04:00
Luke Street
ca6b3dd3f6
Merge pull request #294 from lioncash/cseg
...
CSegStatementSet: Minor changes
2020-04-02 02:32:00 -04:00
Luke Street
1e15e0d1f3
Merge remote-tracking branch 'origin/master' into elitepirate
...
# Conflicts:
# Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Lioncash
233b2ccbbf
CSegStatementSet: Make use of std::array
...
Same behavior, but without implicit array to pointer decay.
2020-04-01 00:36:50 -04:00
Lioncash
c02d5a91b8
CSegStatementSet: Make x4_segData private
...
Accessors already exist to access the data individually, so we can just
use those instead.
2020-04-01 00:34:12 -04:00
Lioncash
7117e298d9
IVaryingAnimationTimeScale: Add virtual destructor
...
This is used in a polymorphic context, so we should be specifying a
virtual destructor to prevent undefined behavior when deleting instances
from the base class.
2020-03-31 23:55:15 -04:00
Lioncash
91f75a4c60
IAnimReader: Add missing override specifiers
2020-03-31 06:11:08 -04:00
Lioncash
2f0d774ed8
General: Make use of emplace_back where applicable
2020-03-31 05:33:10 -04:00
Lioncash
7b9018dbf0
CModelData: Initialize m_drawInstCount to zero
...
Allows for deterministic initial state to make debugging nicer.
2020-03-31 04:53:04 -04:00
Lioncash
1415265ef2
Runtime: Default destructors where applicable
...
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Phillip Stephens
d167293552
Merge pull request #291 from lioncash/name
...
IAnimReader: Make use of std::string_view where applicable
2020-03-31 01:20:20 -07:00
Phillip Stephens
7b0c043721
Merge pull request #288 from lioncash/explicit
...
Runtime: Add more usages of explicit
2020-03-31 01:19:40 -07:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
2c36b0bb83
IAnimReader: Make use of std::string_view where applicable
...
Same behavior, but allows interoperating with different string types in
a more straightforward manner.
2020-03-31 03:13:02 -04:00
Lioncash
aa8d147350
CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
...
Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
2020-03-31 02:43:48 -04:00
Lioncash
03c0a8a5f6
CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
...
It seems quite suspect to read all integral values as bools.
2020-03-31 02:06:56 -04:00
Lioncash
260dbaca7d
CAnimData: Rename IceModel() to GetIceModel()
...
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Luke Street
4ada5a00cb
CElitePirate: Nearly complete implementation
2020-03-29 03:28:14 -04:00
Lioncash
74600588fa
Add missing includes pt.2
...
Some missing includes that actually need to be present.
2020-03-26 03:14:03 -04:00
Lioncash
51afa94e8c
Add missing includes where applicable
...
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Luke Street
7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
...
CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Lioncash
a862b792de
CBoneTracking: Make use of parameter in SetActive()
...
GM8E v0 makes use of the parameter and doesn't always set the value to
true.
2020-03-25 02:12:56 -04:00
Lioncash
22036859db
CPASDatabase: Add names to parameters in prototypes
...
Makes IDE introspection better.
2020-03-25 01:43:27 -04:00
Lioncash
fad980dc19
CBodyController: Make HasBodyInfo() accept a const reference
...
This only queries state and doesn't actually modify it.
2020-03-25 01:39:08 -04:00
Lioncash
f875bdf024
CBodyController: Add names to parameters in interface
...
Makes the interface more self-documenting and allows IDEs to perform
better introspection at call sites.
2020-03-25 01:36:54 -04:00
Lioncash
cd184daeba
CAnimData: Give names to function prototype parameters
...
Provides at least some form of name for all functions in the interface.
This allows IDEs to perform proper name inspection (as well as being
slightly more informative to the reader in some cases).
2020-03-22 05:42:11 -04:00
Luke Street
851304ded9
CFlyingPirate: Finish Think implementation
2020-03-18 02:53:53 -04:00
Luke Street
932615593e
CFlyingPirateRagDoll: Implement PreRender, Prime
2020-03-18 01:20:24 -04:00
Luke Street
26ae8beb74
CFlyingPirate: Small fixes
2020-03-18 01:19:23 -04:00
Luke Street
13d8c3fdd1
CFlyingPirate: First draft almost done
2020-03-18 01:18:48 -04:00
Luke Street
fcf7044bf2
Merge remote-tracking branch 'github/recovery'
2020-03-18 00:45:49 -04:00
Lioncash
f45e2362c5
CPoseAsTransforms: Make use of std::array where applicable
2020-03-16 16:08:25 -04:00
Lioncash
cc6d50a1aa
CPoseAsTransforms: Mark constructor as explicit
...
Prevents potentially error-prone implicit constructions.
2020-03-16 16:05:52 -04:00
Luke Street
79f6dbac73
Merge pull request #228 from lioncash/time
...
CCharAnimTime: Make constructors constexpr where applicable
2020-03-15 19:46:39 -04:00
Luke Street
76f12c5c38
Merge pull request #227 from lioncash/pair
...
CAnimSourceReader: Minor cleanup
2020-03-15 19:46:21 -04:00
Luke Street
797c583ed7
Merge pull request #226 from lioncash/clamp
...
CAnimSource: Simplify ClampZeroToOne()
2020-03-15 19:45:37 -04:00
Lioncash
1926966d21
CCharAnimTime: Make constructors constexpr where applicable
...
These can be made constexpr to allow use at compile-time, given these
only hold an enum and a floating point value.
2020-03-15 19:41:54 -04:00
Lioncash
15db1b2647
CAnimSourceReader: Make use of std::find_if where applicable
2020-03-15 18:55:30 -04:00
Lioncash
9541ed1919
CAnimSourceReader: Make use of emplace() where applicable
...
Same behavior, but with less code.
2020-03-15 18:42:19 -04:00
Lioncash
7c1528688b
CAnimSource: Simplify ClampZeroToOne()
...
We can make use of std::clamp instead of std::min and std::max
2020-03-15 18:30:58 -04:00
Phillip Stephens
6567ae8d42
Merge pull request #218 from lioncash/emplace
...
Runtime: Collapse emplace_back() calls where applicable
2020-03-13 15:30:43 -07:00
Phillip Stephens
75c184d710
CHierarchyPoseBuilder corrections
2020-03-13 15:29:20 -07:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
...
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens
12ad192436
Merge pull request #204 from lioncash/move
...
Character/*: std::move constructor parameters where applicable
2020-03-12 15:09:00 -07:00
Luke Street
985daa3092
CCharAnimTime: Re-add algorithm include
2020-03-09 12:21:08 -04:00
Luke Street
24817d6b01
CCharAnimTime: Fixes & cleanup
2020-03-09 12:09:54 -04:00
Lioncash
39b561b089
CTransitionManager: std::move constructor parameters where applicable
...
Allows calling code to move into the constructor
2020-03-09 11:58:10 -04:00
Lioncash
3a96c574b2
CTransitionDatabaseGame: std::move constructor parameters where applicable
...
Same behavior, but allows the parameters to be moved into from calling
code.
2020-03-09 11:58:10 -04:00
Lioncash
815f492e0f
CSequenceHelper: std::move constructor parameters where applicable
...
Same behavior, but allows for calling code to move into the interface.
2020-03-09 11:58:10 -04:00
Lioncash
cff12f0986
TAnimSourceInfo: std::move constructor parameter where applicable
...
Allows calling code to move into the constructor.
2020-03-09 11:58:10 -04:00
Lioncash
9fe671af99
CAnimTreeSequence: std::move constructor parameters where applicable
...
Allows the constructor arguments to be moved into the constructor.
2020-03-09 11:58:07 -04:00
Lioncash
fa23d0bb9c
CAnimTreeLoopIn: std::move constructor parameters where applicable
...
Allows the constructor parameters to be moved into.
2020-03-09 11:31:53 -04:00
Lioncash
ab17c1cf2f
CAnimationManager: std::move parameters to constructor where applicable
...
Allows calling code to move into the respective arguments.
2020-03-09 11:27:36 -04:00
Lioncash
e289643742
CAnimData: std::move constructor arguments where applicable
...
Same behavior, but allows calling code to move into the respective
parameters now.
2020-03-09 11:25:23 -04:00
Lioncash
79565d7f52
CAnimSourceInfo: std::move TSubAnimTypeToken instance in constructor
...
Provides the same behavior, but allows calling code to move into the
constructor.
2020-03-09 11:11:27 -04:00
Lioncash
3cec19437a
CAnimSysContext: std::move TToken instance in constructor
...
Provides the same interface, but allows for calling code to move into
the constructor.
2020-03-09 11:08:17 -04:00
Lioncash
280e4ce07d
CAnimTreeAnimReaderContainer: std::move shared_ptr in constructor
...
Provides the same behavior, but without a redundant atomic reference
count increment and decrement.
2020-03-09 11:06:20 -04:00
Lioncash
45c1bc9652
CStaticRes: Make use of CAssetId's IsValid() member function within operator bool
...
We should be testing against IsValid() here to handle all cases that
indicate invalid values, as opposed to only handling the zero case.
2020-03-08 22:49:33 -04:00
Lioncash
209cd4a54e
CStaticRes: Make operator bool explicit
...
Prevents potentially error-prone conversions to bool. Similar to the
changes recently made to CToken.
2020-03-08 21:20:08 -04:00
Lioncash
2233a78fe2
CToken: Add HasReference() member function
...
Has the same semantics of operator bool(), but explains at the call site
what is actually being tested for in the relation to the object itself.
Aims to make readability slightly better (and removed the need for
casts).
2020-03-08 21:13:37 -04:00
Phillip Stephens
3e59f7a455
Prepare for pr-193
2020-03-08 18:01:29 -07:00
Phillip Stephens
c9e7b2c2ff
Merge pull request #185 from lioncash/reference2
...
CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
2020-03-06 16:13:22 -08:00
Lioncash
40277bedac
CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
...
Previously the particle system shared pointer would always be returned
by value, rather than by reference.
2020-03-05 21:36:04 -05:00
Lioncash
4c90adf074
CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
...
Previously this function was always returning by value, rather than by
reference, like what its contained called function does.
2020-03-05 21:28:23 -05:00
Luke S
e0b84df5de
Merge pull request #172 from lioncash/move
...
CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S
e7de5311c2
Merge pull request #171 from lioncash/const
...
CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Lioncash
718d8d5d6f
CPASParmInfo: Make data members private
...
These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00