Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Luke Street
8f389e246c
Some WIP implementations
2022-07-29 16:17:10 -04:00
Luke Street
d8f4f522f2
CCameraFilter: Implement DrawRandomStatic
2022-07-02 12:39:14 -04:00
Luke Street
25a0fe4a73
Final(?) GCC 9 fixes
2022-06-13 15:51:52 -07:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
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- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Luke Street
84b6fcfb44
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
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This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
1144df0ea8
CTweakGame: Add CVar definitions in header
2021-02-27 23:45:23 -05:00
Phillip Stephens
9d78305360
Minor correction in CBallCamera
2020-12-27 16:01:42 -08:00
Phillip Stephens
bc60a237a4
More imps, initial AI execution
2020-12-13 10:57:43 -08:00
Phillip Stephens
fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
2020-10-24 16:00:39 -07:00
Luke Street
76de1541f2
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
2020-09-18 17:04:50 -04:00
Lioncash
55da593e59
CCinematicCamera: Unindent code in GetInterpolatedSplinePoint()
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Puts the empty case into the conditional to allow unindenting most of
the code block.
2020-08-01 05:12:30 -04:00
Lioncash
a746ac45e4
CCinematicCamera: Eliminate some sign conversion warnings
2020-08-01 05:11:32 -04:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
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Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
24acb585f8
MSVC & zeus fixes; update hecl-gui
2020-04-19 21:09:30 -04:00
Lioncash
5fc0802373
CPathCamera: Mark kLineOfSightFilter as constexpr
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Same behavior, minus any potential runtime initializers.
2020-04-12 10:21:35 -04:00
Lioncash
535c02abe8
CCameraShakeData: Mark skChargedShotCameraShakeData as constexpr
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Same behavior, minus potential runtime initializers.
2020-04-12 10:20:24 -04:00
Lioncash
c662634226
CBallCamera: Mark BallCameraFilter as constexpr
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Allows removal of runtime initializers.
2020-04-12 10:19:13 -04:00
Lioncash
886d951736
CCameraShakeData: Make use of boolean literals where applicable in LoadCameraShakeData
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Same behavior, minus the implicit conversions to bool.
2020-04-11 14:33:27 -04:00
Luke Street
496bb3e624
Runtime/Camera: Replace bitfield unions with constructor initializers
2020-04-10 15:03:05 -04:00
Lioncash
89e2e65100
CCameraManager: Eliminate variable shadowing
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We can get rid of shadowing in an inner scope.
2020-04-10 13:43:55 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
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A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street
529fced48a
Merge pull request #298 from lioncash/filter
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CCameraFilter: Make Draw() non-const
2020-04-09 10:46:37 -04:00
Lioncash
3ea8eb21cf
CInterpolationCamera: Always initialize x1d8_24_sinusoidal
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Provides a deterministic consistent initial state.
2020-04-07 12:58:47 -04:00
Lioncash
18ad2595cf
CCameraFilter: Always initialize m_shape
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Provides a deterministic initial state and prevents any potential
uninitialized reads.
2020-04-07 12:36:45 -04:00
Lioncash
92d65462b9
CCameraSpline: Resolve sign-conversion warnings
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All call sites are already compatible with these changes, so they can
safely be made.
2020-04-06 12:50:28 -04:00
Phillip Stephens
28853f5ea6
Merge branch 'constexpr5' of https://github.com/lioncash/urde into lioncash-constexpr5
2020-04-05 05:10:42 -07:00
Lioncash
6ba0641b79
CCameraFilter: Make Draw() non-const
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Eliminates another usage of const_cast.
2020-04-05 08:05:04 -04:00
Lioncash
1b01b232e6
CCinematicCamera: Make use of const where applicable
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Makes read-only intent explicit.
2020-04-05 01:45:08 -04:00
Lioncash
4e55edf0fe
CCameraSpline: Make use of TCastToConstPtr where applicable
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Makes the read-only intent explicit.
2020-04-05 01:25:55 -04:00
Lioncash
7d8bcfbd5e
CCameraManager: Make use of TCastToConstPtr where applicable
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Makes the read-only behavior explicit.
2020-04-05 01:19:51 -04:00
Lioncash
75cd9b6cf3
CBallCamera: Make use of TCastToConstPtr where applicable
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Same behavior, but makes the read-only nature explicit.
2020-04-05 00:54:40 -04:00
Lioncash
d240e40a17
CCameraShakeData: Make classes and structs constexpr where applicable
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Same behavior, but allows eliminating file-scope initializers needing to
be run on program start.
2020-04-02 21:40:19 -04:00
Lioncash
2f0d774ed8
General: Make use of emplace_back where applicable
2020-03-31 05:33:10 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
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Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
20548ddeaa
CCameraSpline: Make constructor explicit
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Same behavior, but prevents error-prone implicit constructions from
occurring.
2020-03-25 02:41:07 -04:00
Lioncash
f1fce0f631
CCameraSpline: Add names to prototypes
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More self-documenting from the interface alone.
2020-03-25 02:40:03 -04:00
Lioncash
7bced5308b
CCameraManager: Add names to parameters in prototypes
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More self documenting and allows IDE inspections to be better.
2020-03-25 02:33:34 -04:00