Commit Graph

1095 Commits

Author SHA1 Message Date
Jack Andersen 9f82900cdc CGuiTextSupport imps 2016-03-21 12:01:19 -10:00
Jack Andersen 6fcdb3a99c Initial CGuiTextSupport fields; integrated optional template 2016-03-20 19:02:56 -10:00
Phillip Stephens a0e6bcec49 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-19 12:20:13 -07:00
Phillip Stephens 62e8066a63 Initial CPlayerState RE 2016-03-19 12:19:43 -07:00
Jack Andersen 5a4033e925 More field discoveries and imps 2016-03-18 17:58:01 -10:00
Jack Andersen 1908ac111b More GuiSys stubs 2016-03-10 14:23:16 -10:00
Phillip Stephens 9726682939 Initial MP1 CSplashScreen 2016-03-09 23:13:50 -08:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 8c9eca1858 remove 'mp1' target in favor of library entry 2016-03-03 19:28:20 -10:00
Jack Andersen 23688360c9 CElementGen TIND updates 2016-02-24 16:55:38 -10:00
Jack Andersen 488de1bdb9 GLSL macros 2016-02-23 17:20:07 -10:00
Phillip Stephens 764d75f38e Add ability to reference resources by name 2016-02-20 04:40:58 -08:00
Phillip Stephens a37f536ae9 Use rendertarget 2016-02-20 02:26:43 -08:00
Phillip Stephens 8af98fb2f3 Code cleanup and add NamedResourceCatalog 2016-02-20 00:31:11 -08:00
Phillip Stephens 5229f95fb7 Restructure event handling 2016-02-19 22:45:36 -08:00
Phillip Stephens 4bfe4026f2 Fix crash on exit 2016-02-19 21:49:47 -08:00
Jack Andersen 365f6ac9e7 Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen 33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen e423db32ee Major scoped-enum refactor 2015-11-20 15:16:07 -10:00
Jack Andersen 58e394d5df Windows fixes 2015-11-10 10:12:43 -10:00
Phillip Stephens 9cb8b10fda Update API.
Use u32 rather than uint32_t in CRandom16
2015-11-08 19:43:11 -08:00
Phillip Stephens b261e09f51 Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
Phillip Stephens 3209748a66 Add temporary malloc/free to CGameAllocator
Add missing CTimeProvider to CMakeLists.txt
2015-10-27 21:45:02 -07:00
Jack Andersen faa262b73c Windows fixes 2015-10-11 18:41:28 -10:00
Phillip Stephens b65ac4e9f8 Fix crash with TRANInv
CTweakParticle
2015-09-23 12:01:25 -07:00
Jack Andersen 45494ec9aa Shared extract only applies to world paks now 2015-09-21 15:42:03 -10:00
Jack Andersen da24b39957 Lightmap rendering 2015-09-17 09:50:43 -10:00
Jack Andersen 5fb8287d50 OS X fixes 2015-09-02 09:10:11 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen 7223a9dce5 more input implementation 2015-08-28 15:30:47 -10:00
Jack Andersen ce42cdd3be various input class implementations 2015-08-27 14:11:31 -10:00
Jack Andersen 3616f14f94 moved AdvanceGameState to subclass 2015-08-26 14:27:32 -10:00
Jack Andersen d6e0a1c7c6 More class stubs 2015-08-26 14:23:46 -10:00
Jack Andersen 3f1025abb3 link fix 2015-08-24 21:04:50 -10:00
Jack Andersen e9de110cee All CResLoader methods in-place 2015-08-23 13:58:07 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 746eb46026 various implementations 2015-08-19 16:52:07 -10:00
Jack Andersen b9c3c8138e TOneStatic tweak 2015-08-18 13:30:23 -10:00
Jack Andersen 6809fcc4a4 Codebase refactor 2015-08-18 12:51:54 -10:00
Jack Andersen 1b3d5e1d3c More stubs and main flow layout 2015-08-17 19:54:43 -10:00
Jack Andersen 3112addebd Started Tweaks in MP1 DataSpec 2015-08-17 13:46:41 -10:00
Jack Andersen 520eec7aa2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00