Lioncash
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49836025f7
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CObjectList: Simplify cbegin() and cend()
We can just use the const variants of begin() and end() now.
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2020-05-08 00:25:20 -04:00 |
Luke Street
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34b2383dfd
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MP1/CMain: Add missing fields
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2020-05-07 23:20:23 -04:00 |
Luke Street
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1c775a7ea7
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CElitePirate/COmegaPirate: Cleanup & renaming
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2020-05-07 19:13:43 -04:00 |
Luke Street
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8aef93473e
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Merge pull request #319 from lioncash/object
CObjectList: Minor interface modifications
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2020-05-07 17:38:32 -04:00 |
Lioncash
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579ae79291
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General: Mark CMaterialFilter instances constexpr where applicable
Allows omission of runtime overhead.
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2020-05-07 14:14:18 -04:00 |
Lioncash
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33411ceeca
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CScriptDistanceFog: Brace conditionals where applicable
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2020-05-07 13:44:13 -04:00 |
Lioncash
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470d649604
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CScriptDock: Brace conditionals where applicable
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2020-05-07 13:43:08 -04:00 |
Lioncash
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49dd7a874b
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CScriptDockAreaChange: Brace conditionals where applicable
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2020-05-07 13:38:59 -04:00 |
Lioncash
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269b28f391
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CScriptDoor: Brace conditionals where applicable
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2020-05-07 13:38:20 -04:00 |
Lioncash
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631c449453
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CScriptEffect: Brace conditionals where applicable
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2020-05-07 13:33:17 -04:00 |
Lioncash
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e4abedf16f
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CScriptEMPulse: Brace conditionals where applicable
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2020-05-07 13:29:46 -04:00 |
Lioncash
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51ffc0ef26
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CScriptGenerator: Brace conditionals where applicable
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2020-05-07 13:28:30 -04:00 |
Lioncash
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bea6709cc4
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CScriptGunTurret: Brace conditionals where applicable
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2020-05-07 13:25:29 -04:00 |
Lioncash
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34d989c443
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CScriptHUDMemo: Brace conditionals where applicable
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2020-05-07 13:06:47 -04:00 |
Lioncash
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beb7884b54
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CScriptMemoryRelay: Brace conditionals where applicable
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2020-05-07 13:05:21 -04:00 |
Lioncash
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c3d6324ea1
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CScriptMidi: Brace conditionals where applicable
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2020-05-07 13:04:19 -04:00 |
Lioncash
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510778b7cd
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CScriptPickup: Brace conditionals where applicable
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2020-05-07 13:02:52 -04:00 |
Lioncash
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c3f723007e
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CScriptPickupGenerator: Brace conditionals where applicable
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2020-05-07 13:00:45 -04:00 |
Lioncash
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8698cc3cd5
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CScriptPlayerActor: Brace conditionals where applicable
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2020-05-07 12:41:00 -04:00 |
Lioncash
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c308b2e3c5
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CScriptPlayerHint: Brace conditionals where applicable
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2020-05-07 12:36:06 -04:00 |
Lioncash
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e47d0446b1
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CScriptPointOfInterest: Brace conditionals where applicable
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2020-05-07 12:35:31 -04:00 |
Lioncash
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192cbd5e14
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CScriptRandomRelay: Brace conditionals where applicable
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2020-05-07 12:34:57 -04:00 |
Lioncash
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7145917e30
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CScriptRelay: Brace conditionals where applicable
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2020-05-07 12:33:25 -04:00 |
Lioncash
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1315189990
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CScriptRipple: Brace conditionals where applicable
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2020-05-07 12:29:43 -04:00 |
Lioncash
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2bf190048d
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CScriptRoomAcoustics: Brace conditionals where applicable
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2020-05-07 12:28:45 -04:00 |
Lioncash
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e691628289
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CScriptShadowProjector: Brace conditionals where applicable
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2020-05-07 12:27:49 -04:00 |
Lioncash
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7186e57a9d
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CScriptSound: Brace conditionals where applicable
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2020-05-07 12:26:05 -04:00 |
Lioncash
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ecbcb86bc5
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CScriptSpawnPoint: Brace conditionals where applicable
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2020-05-07 12:18:57 -04:00 |
Lioncash
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750e0a8643
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CScriptSpecialFunction: Brace conditionals where applicable
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2020-05-07 12:16:53 -04:00 |
Lioncash
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568e8c0d88
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CScriptSpiderBallWaypoint: Brace conditionals where applicable
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2020-05-07 12:03:44 -04:00 |
Lioncash
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90e67898e4
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CScriptSpindleCamera: Brace conditionals where applicable
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2020-05-07 11:59:29 -04:00 |
Lioncash
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5cc1cd799a
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CScriptSteam: Brace conditionals where applicable
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2020-05-07 11:50:21 -04:00 |
Lioncash
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52cc84374d
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CScriptStreamedMusic: Brace conditionals where applicable
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2020-05-07 11:49:31 -04:00 |
Lioncash
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79a25cab5e
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CScriptSwitch: Brace conditionals where applicable
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2020-05-07 11:48:34 -04:00 |
Lioncash
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0fa7e0a73b
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CScriptTargetingPoint: Brace conditionals where applicable
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2020-05-07 11:47:59 -04:00 |
Lioncash
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bb578468f4
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CScriptTimer: Brace conditionals where applicable
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2020-05-07 11:47:05 -04:00 |
Lioncash
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ca718f938e
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CScriptTrigger: Brace conditionals where applicable
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2020-05-07 11:45:53 -04:00 |
Lioncash
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29f6ef0f76
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CScriptVisorFlare: Brace conditionals where applicable
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2020-05-07 11:41:56 -04:00 |
Lioncash
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d517db5c5d
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CScriptVisorGoo: Brace conditionals where applicable
Makes the code consistent.
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2020-05-07 11:41:14 -04:00 |
Lioncash
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f78c85f37c
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CScriptWaypoint: Brace conditionals where applicable
Makes the code consistent.
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2020-05-07 11:39:11 -04:00 |
Lioncash
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717d422fc4
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CScriptWater: Brace conditionals where applicable
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2020-05-07 11:36:17 -04:00 |
Lioncash
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2014854f7c
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CObjectList: Provide operator== for iterators
Makes the interface logically symmetrical in terms of allowed
comparisons.
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2020-05-07 08:25:55 -04:00 |
Lioncash
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762a4634cb
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CObjectList: Make constructor explicit
Prevents error-prone implicit constructions from taking place.
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2020-05-07 08:22:54 -04:00 |
Lioncash
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35fd50ded3
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CObjectList: Add const overloads for begin() and end()
Allows iterating in a ranged for loop in const contexts.
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2020-05-07 08:22:32 -04:00 |
Lioncash
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c81d6632bb
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CScriptActor: Brace statements where applicable
Makes the code consistent.
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2020-05-07 08:19:14 -04:00 |
Lioncash
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63fda8f1c7
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CScriptActorRotate: Brace statements where applicable
Makes code consistent.
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2020-05-07 08:11:09 -04:00 |
Lioncash
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e8dc27bfaa
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CScriptAiJumpPoint: Brace statements where applicable
Makes the code consistent.
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2020-05-07 08:01:38 -04:00 |
Lioncash
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bdcf6dee66
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CScriptAreaAttributes: Brace statements where applicable
Makes the code consistent.
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2020-05-07 07:59:20 -04:00 |
Lioncash
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0bb3fcae3b
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CScriptBallTrigger: Brace statements where applicable
Makes the code consistent.
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2020-05-07 07:58:15 -04:00 |
Lioncash
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ec6416e387
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CScriptBeam: Brace statements where applicable
Makes the code consistent.
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2020-05-07 07:55:24 -04:00 |