Commit Graph

2504 Commits

Author SHA1 Message Date
Lioncash cb857bd737 CSpankWeed: Make use of std::array where applicable
Same behavior, but without array to pointer decay.
2020-04-12 11:21:08 -04:00
Lioncash 23bae06742 CNewIntroBoss: Make use of std::array where applicable
Same behavior but without implicit array to pointer decay.
2020-04-12 11:18:57 -04:00
Lioncash 02a684cfdf CFlaahgra: Migrate static data into the cpp file
Same behavior, but completely makes them internally linked.

We can also make use of std::array and dehardcode some array sizes.
2020-04-12 11:16:35 -04:00
Lioncash f5418d30aa CEyeBall: Move string_view instance to cpp file
Same behavior, but gives the string full internal linkage.
2020-04-12 11:08:20 -04:00
Lioncash bfea80fc4a CBabygoth: Mark IsDestinationObstructed() as const
This doesn't alter class state, so we can mark it as const.
2020-04-12 11:05:56 -04:00
Lioncash abd576a43a CBabygoth: Make use of std::array where applicable
Same behavior, no implicit array to pointer decay. We can also move all
this data into the cpp file fully.
2020-04-12 11:03:50 -04:00
Lioncash f1aca12e6b CQuitGameScreen: Make use of std::array where applicable
Same behavior, but more strongly typed and without any implicit array to
pointer decay.
2020-04-12 10:59:07 -04:00
Lioncash eba3270c14 CMFGame: Make use of std::array where applicable 2020-04-12 10:55:22 -04:00
Lioncash c296f0ab8f CInventoryScreen: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 10:52:03 -04:00
Lioncash aee2259972 CTexturedQuadFilter: Mark DefaultRect as constexpr
Same behavior, minus runtime initializers.
2020-04-12 10:40:36 -04:00
Lioncash 3efc8486a4 CColoredQuadFilter: Mark DefaultRect as constexpr
Same behavior, minus runtime initializers.
2020-04-12 10:39:02 -04:00
Lioncash e0c187c607 CModelBoo: Make use of std::array where applicable
Allows decoding some array sizes.
2020-04-12 10:35:56 -04:00
Lioncash c203a0de7c CGraphics: Mark skCubeBasisMats as constexpr
Same behavior, minus potential runtime initializers.
2020-04-12 10:31:07 -04:00
Lioncash 66f5685590 CMaterialFilter: Mark skPassEverything as constexpr
Removes any potential runtime initializers.
2020-04-12 10:28:02 -04:00
Lioncash 724505e6dc CAreaOctTree: Make use of std::array where applicable
Prevents any implicit array to pointer decay from occurring.
2020-04-12 10:25:41 -04:00
Lioncash 5fc0802373 CPathCamera: Mark kLineOfSightFilter as constexpr
Same behavior, minus any potential runtime initializers.
2020-04-12 10:21:35 -04:00
Lioncash 535c02abe8 CCameraShakeData: Mark skChargedShotCameraShakeData as constexpr
Same behavior, minus potential runtime initializers.
2020-04-12 10:20:24 -04:00
Lioncash c662634226 CBallCamera: Mark BallCameraFilter as constexpr
Allows removal of runtime initializers.
2020-04-12 10:19:13 -04:00
Lioncash 14f6dd2cd8 CFluidUVMotion: Return std::array by value from CalculateFluidTextureOffset()
Same behavior, but allows for easier use of API and makes it harder to
misuse. It also makes it easier for analysis to determine out of bounds,
given we leverage std::array rather than a pointer that causes arrays to
decay and lose their size information.
2020-04-12 09:23:52 -04:00
Lioncash 3c8619ba44 CFluidPlaneManager: Make use of std::array where applicable
Eliminates any potential implicit array to pointer decay.
2020-04-12 09:09:18 -04:00
Lioncash 2069694b59 CFluidPlane: Make use of HasReference() instead of operator bool
Looks a little less out of place while performing the same behavior.
IDE's can also do lookup more reliably on a regular function as opposed
to a conversion operator.
2020-04-12 08:52:23 -04:00
Lioncash aa8f17d847 CFire: Return std::nullopt in GetTouchBounds()
Avoids unnecessarily zeroing out the entire internal buffer in
std::optional in some implementations (libstdc++/libc++).
2020-04-12 08:46:23 -04:00
Lioncash 9e168d3497 CPlasmaProjectile: Make PlayerEffectResource instances contain CAssetIds
Uses the wrapper type instead of the raw type.
2020-04-12 07:30:00 -04:00
Lioncash 976bf0d83e CGameOption: Mark C-Pad arrays constexpr
Allows elision of runtime initializers.
2020-04-12 05:43:14 -04:00
Lioncash 1085600f30 CGameOption: Eliminate truncations to bool 2020-04-12 05:43:14 -04:00
Luke Street 5e748a0d7f Particle/C*EPulse: Fix implementations 2020-04-12 05:38:44 -04:00
Lioncash 3c9fef492a CGameOptions: Mark GameOptionsRegistry as constexpr
Same behavior but eliminates potential runtime initializers.
2020-04-12 05:27:44 -04:00
Lioncash d5e57b5348 CCompoundTargetReticle: Make skZeroRenderState constexpr
Allows eliding runtime initializers where applicable. Particularly for
the static data.
2020-04-12 04:19:53 -04:00
Luke Street 32134990c3
Merge pull request #309 from lioncash/constexpr8
CMorphBall: Make use of constexpr on file-scope arrays
2020-04-12 03:06:59 -04:00
Luke Street 56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
Update fmtlib
2020-04-12 03:06:46 -04:00
Luke Street 9f8064b4a1
Merge pull request #307 from lioncash/constexpr7
CModel: Mark CModelFlag instances as constexpr where applicable
2020-04-12 03:06:12 -04:00
Lioncash 1fff540102 CAnimPlaybackParms: Make class constexpr constructible
Allows for removal of some trivial runtime initializers.
2020-04-11 20:55:46 -04:00
Lioncash fef6711ce8 CMorphBall: Make use of constexpr on file-scope arrays
Same behavior, but allows elision of runtime initializers.
2020-04-11 20:41:52 -04:00
Lioncash 1b42bda711 CParticleDataFactory: Make operator bool() instances explicit
Gets rid of implicit error-prone conversions to bool
2020-04-11 20:33:02 -04:00
Lioncash d6f2e27d8a CParticleGlobals: Make use of std::array where applicable 2020-04-11 20:29:36 -04:00
Lioncash 7d42b2d763 CParticleGlobals: Initialize all data members
Provides a deterministic initial state.
2020-04-11 20:23:40 -04:00
Lioncash 9d6b9142bb CParticleSwoosh: Make use of std::array where applicable
Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Lioncash 76e226f831 CWorldTransManager: Convert one missed array over to std::array 2020-04-11 19:55:23 -04:00
Lioncash 58fdb64ab5 CWorldTransManager: Initialize all members on construction
Provides a deterministic initial state upon construction, making
debugging easier.
2020-04-11 19:53:30 -04:00
Lioncash e72507b20c CWorldTransManager: Make use of std::array where applicable
Provides stronger typing, and eliminates any potential implicit array to
pointer decay.
2020-04-11 19:50:49 -04:00
Lioncash 54dededb9b CNewFlameThrower: Make constructor take a std::array by reference
Same behavior, but enforces the size requirement instead of accepting
any arbitrary const CAssetId* pointer.
2020-04-11 19:37:42 -04:00
Lioncash fa0dcf5b12 WeaponCommon: Use string_view with get_asset_id_from_name()
Internal functions expect a std::string_view, so we can just make the
parameter a string_view as well to push the responsibility outwards into
the caller.
2020-04-11 19:33:00 -04:00
Lioncash ff6c1fdd3d IOStreams: Make constructors for CBitStreamReader and CZipInputStream explicit
Same behavior minus the error prone implicit constructions.
2020-04-11 19:23:28 -04:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Lioncash 75c07677ed CModel: Mark CModelFlag instances as constexpr where applicable
Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
Luke Street 7055b6983f
Merge pull request #306 from lioncash/random
CRandom16: Make constructor explicit
2020-04-11 16:36:51 -04:00
Lioncash 4bdcc5efdb CModel: Make CModelFlags constexpr constructible.
Allows initializers to be elided where applicable.

While we're at it, we can make the conditional flag tests more explicit
and eliminate implicit truncation in the case of the second flag test.
2020-04-11 16:16:19 -04:00
Lioncash 75d8988ee8 CRandom16: Make constructor explicit
Same behavior, minus the implicit conversions upon construction.
2020-04-11 16:15:05 -04:00
Lioncash 01bb0f3840 CWorld: Separate enum definition from declaration
Allows more flexibility if anything ever gets moved around and is
arguably nicer to read.
2020-04-11 15:29:01 -04:00
Lioncash 515103aa92 CWeaponDescription: Make operator bool() explicit
Eliminates potential error-prone implicit conversions.
2020-04-11 15:04:55 -04:00
Lioncash 886d951736 CCameraShakeData: Make use of boolean literals where applicable in LoadCameraShakeData
Same behavior, minus the implicit conversions to bool.
2020-04-11 14:33:27 -04:00
Phillip Stephens 9375514868
Fix CRipper 2020-04-11 07:29:06 -07:00
Luke Street 072ac0df16 Runtime: Wrap printf calls in #ifndef NDEBUG 2020-04-11 02:35:55 -04:00
Luke Street e23c3d3705 Runtime: Wrap fmt::print calls in #ifndef NDEBUG 2020-04-11 02:25:41 -04:00
Luke Street 0fc53c91dc
Merge pull request #303 from lioncash/size
IAnimReader: Make use of size_t for capacity and iterators
2020-04-11 02:12:41 -04:00
Luke Street 304340bd35
Merge pull request #304 from AxioDL/remove-union-bitfields
Runtime: Replace bitfield unions with explicit initializers
2020-04-11 02:12:21 -04:00
Luke Street 22ac7d8099 CScriptCoverPoint: Fix GetAttackDirection return value 2020-04-11 02:09:58 -04:00
Luke Street 0339c16e20 CScriptCoverPoint: Fix GetAttackDirection 2020-04-11 02:02:28 -04:00
Luke Street bb7e94f304 Runtime/World: Replace bitfield unions with constructor initializers 2020-04-11 01:50:10 -04:00
Luke Street 22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Luke Street c7ca8dc3a7 Runtime/Particle: Replace bitfield unions with constructor initializers 2020-04-11 00:39:49 -04:00
Lioncash 0414235e76 CTransitionDatabaseGame: Tidy up GetMetaTrans()
We can leverage auto here to make the lambda functions significantly
less verbose.
2020-04-10 23:51:18 -04:00
Lioncash 72370910ad IAnimReader: Make use of size_t for capacity and iterators
Allows using container sizes and capacities without needing to cast
them, allowing for dehardcoding of array sizes in some scenarios.
2020-04-10 23:24:52 -04:00
Luke Street f483f5c1e6 CPersistentOptions: Initialize bitfields in default constructor 2020-04-10 15:47:36 -04:00
Luke Street 153004faee Runtime/MP1/World: Replace bitfield unions with constructor initializers 2020-04-10 15:33:05 -04:00
Luke Street 402e45ecb5 Runtime/MP1: Replace bitfield unions with constructor initializers 2020-04-10 15:25:40 -04:00
Luke Street d23e76db54 Runtime/Input: Replace bitfield unions with constructor initializers 2020-04-10 15:12:46 -04:00
Luke Street e38a7f97bd Runtime/GuiSys: Replace bitfield unions with constructor initializers 2020-04-10 15:11:10 -04:00
Luke Street 232823ae69 Runtime/Graphics: Replace bitfield unions with constructor initializers 2020-04-10 15:03:31 -04:00
Luke Street f83b970e75 Runtime/Collision: Replace bitfield unions with constructor initializers 2020-04-10 15:03:24 -04:00
Luke Street 4a3ce8453f Runtime/Graphics: Replace bitfield unions with constructor initializers 2020-04-10 15:03:15 -04:00
Luke Street 496bb3e624 Runtime/Camera: Replace bitfield unions with constructor initializers 2020-04-10 15:03:05 -04:00
Luke Street 8e691d0f73 Runtime/Audio: Replace bitfield unions with constructor initializers 2020-04-10 15:02:55 -04:00
Luke Street 346d110b79 Runtime: Replace bitfield unions with constructor initializers 2020-04-10 15:02:36 -04:00
Lioncash 89e2e65100 CCameraManager: Eliminate variable shadowing
We can get rid of shadowing in an inner scope.
2020-04-10 13:43:55 -04:00
Lioncash 8e263ff11b CMapWorldInfo: Name all function prototype parameters
Same thing but is more consistent and allows IDEs to do better parameter
introspection.
2020-04-10 13:25:47 -04:00
Lioncash f74c2d446f CEnvFxManager: Remove mutable keywords where applicable
We can just make the relevant functions non-const to remove the use of
mutable here.
2020-04-10 13:22:22 -04:00
Lioncash 1e6b6622fe CGuiFrame: Remove unnecessary mutable specifiers
We can just drop the const qualifier on ProcessMouseInput() to make the
mutable specifier unnecessary.
2020-04-10 02:17:50 -04:00
Phillip Stephens 0085f0b16f
Merge branch 'mp2-fixes' 2020-04-09 20:27:22 -07:00
Lioncash e0a4dc37a4 CPathFindSearch: Remove use of mutable on m_viz
We can just drop the const qualifier on DebugDraw() to get rid of the
need to specify this.
2020-04-09 21:50:01 -04:00
Lioncash 549f58d835 CScriptDamageableTrigger: Remove mutable specifier on x254_fluidPlane
This is no longer necessary now that Render() is non-const.
2020-04-09 21:46:57 -04:00
Lioncash 124356b4e7 CSimpleShadow: Remove mutable specifier on m_filter
This is no longer necessary now that we can remove the const qualifier
on Render().
2020-04-09 21:44:49 -04:00
Lioncash cd0a3780c0 CRainSplashGenerator: Remove mutable specifier from m_renderer
We can just drop the const specifiers on relevant member functions to
get rid of the need for this.
2020-04-09 21:40:48 -04:00
Lioncash 2fadaf544d CCompoundTargetReticle: Remove mutable specifier on x28_noDrawTicks
This is no longer needed at all.
2020-04-09 21:35:16 -04:00
Lioncash b72d217a68 CCompoundTargetingReticle: Remove mutable specifier on m_scanRetRenderer
This can be trivially resolved by dropping const qualifiers on the
necessary member functions.
2020-04-09 21:31:22 -04:00
Lioncash 35ca901784 CHudRadarInterface: Remove mutable specifiers from class members
We can just drop the const qualifiers on the relevant member functions
to make these unnecessary.
2020-04-09 21:23:50 -04:00
Lioncash 27813e5fc3 CThardus: Remove mutable specifier from m_flareFilter
Now that Render() is non-const, this specifier is no longer necessary.
2020-04-09 21:19:56 -04:00
Lioncash 1bacb69fc2 CPlasmaProjectile: Remove mutable specifier from m_renderObjs
Now that Render() is non-const, this is no longer necessary.
2020-04-09 21:17:20 -04:00
Lioncash 061b7f9a98 CCollisionActorManager: Remove usage of const_cast
We can just make Destroy() a non-const member function to eliminate the
need for this cast.
2020-04-09 20:33:49 -04:00
Lioncash b89069e1b8 CBooRenderer: Remove usages of const_cast
We can just remove the const qualifier on model here.
2020-04-09 20:22:50 -04:00
Lioncash 57d9e0f294 CFlaahgra: Remove two usages of const_cast
These are no longer necessary.
2020-04-09 20:21:04 -04:00
Lioncash 4834720bb0 CGrappleArm: Remove usage of const_cast in RenderXRayModel()
This is no longer necessary.
2020-04-09 20:18:45 -04:00
Lioncash 0c1b47faf8 CProjectileWeapon: Remove usages of const_cast
Now that the base Render() function was made non-const, it's trivial to
apply this to the other classes like CProjectileWeapon.
2020-04-09 20:09:14 -04:00
Lioncash a2f7527388 CScriptPlayerActor: Remove two usages of const_cast
While we're at it, we can also simplify the implementation of
GetPostConstructed().
2020-04-09 20:05:53 -04:00
Lioncash c796cf5315 CScriptSpecialFunction: Remove unnecessary const_cast in AcceptScriptMsg()
This const_cast isn't required at all any more.
2020-04-09 19:55:31 -04:00
Jack Andersen e858c929e3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into mp2-fixes 2020-04-09 13:04:37 -10:00
Luke Street d131d72efa
Merge pull request #302 from lioncash/render2
CActor: Make Render() a non-const function
2020-04-09 18:55:51 -04:00
Lioncash b8afcb42a3 CFlaahgraTentacle: Make use of TCastToConstPtr where applicable
Same behavior, but makes the read-only semantics explicit.
2020-04-09 17:43:15 -04:00
Lioncash ef70d894f5 CFlaahgraTentacle: Make private static data completely internally linked
Given these aren't referenced anywhere else, we can make them fully
internally linked. We can also make the joint list fully constexpr.
2020-04-09 17:38:06 -04:00
Lioncash 0e4bd8bf13 MP1: Make use of nullptr where applicable
Same behavior, more indicative of what is being passed.
2020-04-09 17:18:38 -04:00