Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
...
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Phillip Stephens
ebdcfb6b51
Initial CMetroidBeta imps
2019-08-11 08:14:52 -07:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
e1fa938127
Work on CSpacePirate
2018-11-25 16:15:44 -10:00
Jack Andersen
57c1196599
Various bug fixes
2018-11-17 18:01:29 -10:00
Jack Andersen
d4bb7d64eb
All CPatterned functions implemented
2018-11-10 17:27:54 -10:00
Phillip Stephens
c3d8967605
Implement CPowerBomb
2018-09-09 18:04:57 -07:00
Phillip Stephens
489470feda
Implement CBomb
2018-09-08 18:13:56 -07:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
ac424ff9eb
Implement CFluidPlaneGPU for GPU-computed water ripples
2018-06-06 18:43:26 -10:00
Jack Andersen
46a4a37cc6
Initial working projectiles
2018-02-11 19:30:21 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
13a31be23b
Implement rumble classes
2018-01-25 23:48:42 -10:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Phillip Stephens
5941a61ae6
Update hecl, implement CScriptPickup
2017-10-14 22:44:07 -07:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00
Jack Andersen
10092821c8
Initial round of CMorphBall implementations
2017-09-10 16:18:49 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
0907c52ca3
Implement beam subclasses
2017-09-06 17:55:31 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
91600c31bf
Add CPlayerGun holo effect rendering
2017-09-02 19:53:38 -10:00
Jack Andersen
35ab6e4803
Finish CPlayerGun
2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7
More work on CPlayerGun
2017-08-30 16:42:37 -10:00
Phillip Stephens
9b5ec8f86d
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
2017-08-29 06:17:52 -07:00
Jack Andersen
1f7e8e1033
Additional CPlayerGun implementations; downcast macro for tweak pointers
2017-08-26 17:02:18 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
e8a55d84d4
Implement CRainSplashGenerator and finish CPlayerGun constructor
2017-08-21 17:20:22 -10:00
Jack Andersen
c66f9d0ec7
Add CPU-based skinning path for vertex manipulation effects
2017-08-20 19:46:59 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
4528a6b60a
Additional CPlayer work
2017-07-23 13:45:04 -10:00
Jack Andersen
5f02951f72
Work on CPlayer
2017-07-19 20:04:40 -10:00
Jack Andersen
a71e48cf43
More work on CPlayer
2017-07-16 17:04:14 -10:00
Jack Andersen
6c257e1811
Work on CPlayer
2017-07-15 20:13:37 -10:00