Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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56328c3e4d
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
Phillip Stephens
|
0f3e4b4a38
|
Tweak Imps
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2017-01-26 02:06:18 -08:00 |
Phillip Stephens
|
353dbadfe9
|
Code cleanup and corrections
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2017-01-06 17:58:05 -08:00 |
Jack Andersen
|
6b765838a7
|
Work on CFrontEndUI
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2016-12-14 12:56:59 -10:00 |
Phillip Stephens
|
f721d0494e
|
Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
Jack Andersen
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32be061783
|
Merge branch 'master' of https://github.com/AxioDL/urde
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2016-09-16 10:21:43 -10:00 |
Jack Andersen
|
2fed8f36fb
|
Initial CSlideShow
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2016-09-16 10:18:03 -10:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Jack Andersen
|
25d808e2b9
|
Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
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2016-08-16 12:49:19 -10:00 |
Jack Andersen
|
0dacc2233c
|
Work on CWorldTransManager
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2016-08-15 10:58:07 -10:00 |
Jack Andersen
|
fb1ce432aa
|
CStateManager::InitializeResources() dependencies all in
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2016-08-14 15:19:04 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |