Luke Street
671539d7eb
Fix accidentally remove changes to RenderParticles
2022-03-20 16:34:25 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
b9b635b311
aurora: GX Stream API, VtxDesc, TevSwap & more
2022-03-19 13:30:25 -04:00
Luke Street
a3d0da44e2
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
Luke Street
929bb65417
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
Luke Street
4684f4106f
Shader fixes & stub out LineRenderer calls in CElementGen
2022-03-09 02:32:01 -05:00
Luke Street
cd86dbd6ee
More CCubeMaterial, more CGraphics, more aurora::gx
2022-03-06 02:46:42 -05:00
Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
84b6fcfb44
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
Phillip Stephens
24a602c10f
Cleanup and more migration to Stream
2022-03-05 13:46:53 -08:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
shiiion
c23034de9d
x280_VELSources and x278_hasVMD don't skip indices
2021-10-31 06:43:17 -07:00
Luke Street
99b6034e5c
CElementGen: Use transposed matrix in SetOrientation
2021-10-25 23:02:56 -04:00
Luke Street
579bfbb51d
CElementGen: Correct x208_orientationInverse type to CMatrix3f
2021-10-25 23:02:56 -04:00
Phillip Stephens
2cf0bd6784
CWaveBuster: Near complete implementation
2021-10-25 23:02:56 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
13350ca3d9
Fix CElementGen::x60_advValues crash
2021-05-31 13:46:25 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Luke Street
5918daf818
CElementGen: Add activeParticleCount sanity check
2021-05-06 14:35:02 -04:00
Phillip Stephens
a3628bebff
CElementGen: Disable RecreatePipelines logic for the time being
2021-05-06 11:27:29 -07:00
Phillip Stephens
518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
2021-04-20 18:00:03 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
...
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
fbf1e26eda
Let's not blow up our memory usage plzkthxbai
2021-03-30 14:29:03 -07:00
Phillip Stephens
879cf852c3
CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
2021-03-28 18:26:50 -07:00
Phillip Stephens
087bd51693
CElementGen: ADV Parameter fixes
2021-03-16 23:33:05 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
...
This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
...
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
dc270ced7e
Remove debug print
2021-01-14 15:57:16 -08:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Luke Street
8b597112be
ParticleCommon: Fix IESampleAndHold element ordering
2020-09-24 03:17:17 -04:00
Luke Street
6e3d94483c
Note CMVEFastConstant bug in 0-00
2020-09-24 03:00:15 -04:00
Luke Street
d5596e6430
Fix VEAngleSphere element ordering & calculations
2020-09-24 02:42:25 -04:00
Luke Street
3d01549af3
CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
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Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street
ee2e75b861
CElementGen: Don't use redToAlpha pipelines without a texture
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Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
shiiion
cf86338a84
initial flamethrower weapon implementation
2020-06-25 22:37:45 -04:00
Lioncash
10c6c6729f
CParticleSwoosh: Make virtual call in constructor explicit
...
virtual functions statically resolve in constructors and destructors.
This makes it obvious that we want the statically resolving behavior to
the reader.
2020-05-08 16:09:57 -04:00
Lioncash
d3dbe15fcc
CSpawnSystemKeyframeData: Remove unnecessary includes
2020-05-02 21:28:52 -04:00