Commit Graph

994 Commits

Author SHA1 Message Date
Phillip Stephens 0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima bad8b35ae6 Fix typo in CPlayerState::ReInitializePowerUp 2021-03-16 01:33:17 +02:00
Phillip Stephens 55dd197e67
CPuddleSpore fixes 2021-03-07 06:25:27 -08:00
Luke Street 09d23ef519 CIceSheegoth/CMetroid: Use pas::EAnimationState 2021-03-01 23:55:55 -05:00
Luke Street bb4bdfa1ee Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
#	Runtime/MP1/World/CFlyingPirate.cpp
#	Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Phillip Stephens 172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules 2021-02-26 01:35:54 -08:00
Luke Street 732831de9a Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens 3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles 2021-01-14 15:52:26 -08:00
SirMangler 0e093baf67 Removed constexpr from lambdas to fix compiler error 2021-01-03 19:20:48 +00:00
PhazonJim f86e570ef4 fix for build error in Xcode relating to non-reference types in a for loop 2020-12-21 02:09:54 -05:00
Luke Street cec1610847 CThardus: Temporary comment (GCC unused fix) 2020-12-18 06:29:10 -05:00
Luke Street cc79ba3d09 CBouncyGrenade: Element gen renaming 2020-12-18 06:05:22 -05:00
Phillip Stephens df0d21a03e
Fix Metroid Prime essence 2020-12-13 12:09:26 -08:00
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens 4e51795fa6
Essence fixes 2020-12-13 10:57:45 -08:00
Phillip Stephens e5daca0899
More CMetroidPrimeExo imps 2020-12-13 10:57:45 -08:00
Phillip Stephens abbacad46b
More state implementations 2020-12-13 10:57:45 -08:00
Phillip Stephens 215eedc013
Fix inconsistent state causing Exo to fling herself off into the void 2020-12-13 10:57:45 -08:00
Phillip Stephens 2d56e56411
Fix zeus::close_enough call prevent AI from advancing 2020-12-13 10:57:45 -08:00
Phillip Stephens 8633bbddec
More CMetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens 0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens bc60a237a4
More imps, initial AI execution 2020-12-13 10:57:43 -08:00
Phillip Stephens c4d4a937ec
Initial CMetroidPrimeExo imps 2020-12-13 10:56:51 -08:00
Phillip Stephens 0d11dd1476
Finish CMetroidPrimeEssence imps 2020-12-13 10:55:56 -08:00
Phillip Stephens 5598558265
Teh maymays 2020-12-13 10:55:56 -08:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 130c60ccc8
Initial CMetroidPrimeExo imps 2020-12-13 10:55:50 -08:00
Phillip Stephens 01d94367dc
Add ability to disable AI 2020-10-02 23:28:05 -07:00
Luke Street cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
Luke Street 6b51f32f99 CBloodFlower: Use GetLctrTransform for projectile pos 2020-09-26 09:41:28 -04:00
Luke Street e305fbffab CBloodFlower: LaunchPollenProjectile fixes 2020-09-26 01:34:09 -04:00
Luke Street 995f3bb356 CDrone: Death fixes 2020-09-19 12:13:02 -04:00
Luke Street 76de1541f2 Runtime: Resolve -Wrange-loop-analysis warnings (part 2) 2020-09-18 17:04:50 -04:00
Luke Street 834fe39074 Runtime: Resolve -Wrange-loop-analysis warnings 2020-09-18 16:47:59 -04:00
Luke Street 325e955354 MP1: Load Strings pak as well 2020-09-17 20:04:06 -04:00
Luke Street ce7b94a2ed MP1: Load RS5 pak if exists 2020-09-17 19:50:36 -04:00
Luke Street 3d68fc0bfc CChozoGhost: Add call to RenderSystemsToBeDrawnFirst 2020-09-16 04:34:06 -04:00
Luke Street ab296ff97e CFlyingPirate: Remove GroundCollider in Jump 2020-09-16 02:19:22 -04:00
Luke Street 7d418581cf CSaveGameScreen: Fix MSVC compilation 2020-09-15 19:35:22 -04:00
Luke Street 169bc66d40 CDrone: Fix bitfield checks in Dead 2020-09-15 02:59:34 -04:00
Luke Street 5b166b7be5 CDrone: Implement Dead 2020-09-15 02:40:42 -04:00
Luke Street 5f4335c861 CDrone: Implement UpdateLasers (sub_80163c40) 2020-09-15 02:14:27 -04:00
Luke Street 2d8d90f39a CDroneLaser: Implement sub_80167754 2020-09-15 01:35:29 -04:00
Luke Street ec83a227de CDrone: Finish Attack 2020-09-15 01:35:22 -04:00
Luke Street 230a8ff946 CDrone: Implement sub_80165984 & sub_801656d4 2020-09-15 00:46:32 -04:00
Luke Street edadcbef17 CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare 2020-09-14 01:22:11 -04:00
Luke Street b3397116db CDrone: UpdateScanner fixes 2020-09-14 01:02:49 -04:00
Luke Street 51bb242af9 CDrone: Implement UpdateLaser 2020-09-14 00:49:10 -04:00
Luke Street 8d45dc6da9 CDrone: Think fixes 2020-09-14 00:35:17 -04:00
Luke Street 8dc190b04d CDrone: TargetPlayer fixes 2020-09-13 23:15:57 -04:00