Jack Andersen
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aae0dc56b7
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Jack Andersen
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93711460f8
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More flexible cull-mode options for shader extensions
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2017-12-09 19:29:23 -10:00 |
Jack Andersen
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ddf7c983da
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Major refactor of hecl parser using @hackyourlife architecture
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2017-11-20 23:33:28 -10:00 |
Jack Andersen
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21e2a26e36
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HLSL reflection fix
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2017-03-26 08:21:01 -10:00 |
Jack Andersen
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b860d962ae
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Reflection shader support
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2017-03-25 19:51:58 -10:00 |
Jack Andersen
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626056f3b9
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Refactor for boo upgrades
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2017-03-13 21:03:22 -10:00 |
Jack Andersen
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c1dcf6d23e
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Windows Fixes
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2016-09-18 15:02:57 -10:00 |
Jack Andersen
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07fcc2db92
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Metal extended shader fixes
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2016-08-03 13:46:25 -10:00 |
Jack Andersen
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e17d5c0b83
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GLSL generation fixes
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2016-08-01 19:54:40 -10:00 |
Jack Andersen
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7e42581cf0
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HLSL extended shader support
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2016-07-31 18:34:08 -10:00 |
Jack Andersen
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f9cae24c5d
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Add alpha-test functionality for applicable blend modes
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2016-07-31 13:35:46 -10:00 |
Jack Andersen
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ec859598e9
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Metal platform conformance
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2016-07-31 10:26:08 -10:00 |
Jack Andersen
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9531d2bb02
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Fixes for extended shaders
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2016-07-30 18:45:28 -10:00 |
Jack Andersen
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0acf4865ca
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Initial extended shader refactor
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2016-07-30 16:06:13 -10:00 |
Jack Andersen
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c74f05f9ac
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Access color registers from lighting uniform on Metal
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2016-07-20 19:18:12 -10:00 |
Jack Andersen
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23f52a1ead
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Add support for normalizing TCG configs
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2016-07-18 17:41:55 -10:00 |
Jack Andersen
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c544d99f98
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Shader variable emit fixes
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2016-07-07 14:05:45 -10:00 |
Jack Andersen
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6abde07598
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Metal extension shaders
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2016-04-03 20:15:07 -10:00 |
Jack Andersen
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80284ad816
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Update GLSL backend for proper block bindings
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2016-04-03 19:00:40 -10:00 |
Jack Andersen
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54ca41f2ed
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Update boo and Metal backend
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2016-04-02 20:19:03 -10:00 |
Jack Andersen
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6638463198
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Cook path directory creation
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2016-03-31 08:56:19 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |