Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Phillip Stephens
0ca2786302
Initial CTextRenderBuffer rewrite
2022-05-13 23:47:29 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
5d209c8dc8
General: Mark a handful of deduced const variables as const explicitly
...
Same behavior, but makes it explicit to the reader that these are const.
Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash
b700da547e
CGuiTextSupport: Invert conditionals where applicable
...
Unindents code and allows for easier placement of breakpoints when the
conditions are equal to the early exit path.
2020-04-23 02:39:39 -04:00
Lioncash
787fc3276f
CGuiTextSupport: Use const references where applicable
2020-04-23 02:36:45 -04:00
Lioncash
3c8ce3dc99
CGuiTextSupport: Amend typo in debug group label
...
This is within the Render() function, so we can rename the group name.
2020-04-14 13:34:50 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
2d8e94911a
CGuiTextSupport: Eliminate the use of const_cast
...
We can supply a const and non-const variant to eliminate the need to
const_cast here.
2020-03-29 21:37:11 -04:00
Lioncash
0aff4dc21e
CTextRenderBuffer: Remove use of const_cast within Render()
...
Same behavior but way less casting.
2020-03-29 04:42:58 -04:00
Lioncash
7f20cd0883
CGuiTextSupport: Make use of emplace_back() in AddText()
...
Same behavior, less code.
2020-01-28 00:22:19 -05:00
Jack Andersen
e1d46755a3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-09-30 21:41:42 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Phillip Stephens
b22c0bc75f
Fix CGuiTextSupport crash
2017-07-07 05:23:20 -07:00
Jack Andersen
ff15bfbec3
Finish CMetroidAreaCollider
2017-06-29 15:39:34 -10:00
Jack Andersen
a550ce1959
Finish CMessageScreen
2017-05-31 11:26:50 -10:00
Jack Andersen
855ef53407
Work on CInventoryScreen
2017-05-07 09:35:52 -10:00
Jack Andersen
b3c94f1d2b
Lots of HUD-related implementations
2017-04-01 17:03:37 -10:00
Jack Andersen
4e01787e09
More efficient cooked resource loading, AQS audio fixes
2017-02-14 20:02:30 -10:00
Jack Andersen
7085b837b7
Subresource cooking and various bug fixes
2017-02-12 20:51:47 -10:00
Jack Andersen
83176b41a9
FRME bug fixes and shader adjustments
2017-01-29 18:16:20 -10:00
Jack Andersen
d5c7efce58
Tons of refactors and bug fixes
2017-01-28 17:58:16 -10:00
Phillip Stephens
933e731817
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
2017-01-26 18:58:21 -08:00
Jack Andersen
3a3298d48e
STRG cooking bug fixes
2017-01-26 16:22:52 -10:00
Jack Andersen
7a60151d3e
Char16 refactor and GuiSys bug fixes
2017-01-23 21:41:33 -10:00
Jack Andersen
4c09493a3f
CFrontEndUI work
2017-01-08 17:44:00 -10:00
Jack Andersen
db7c2aeaf2
GuiSys and FrontEnd work
2016-12-30 14:51:51 -10:00
Jack Andersen
20677700e0
Return fixes for MSVC
2016-12-30 08:38:01 -10:00
Jack Andersen
a93ca26ea1
CFrontEndUI work
2016-12-29 20:37:01 -10:00
Jack Andersen
b3cae0d4d5
Work on CSaveUI and CSfxManager
2016-12-28 19:53:00 -10:00
Phillip Stephens
598f64002c
Silence warnings, and fix Windows build
2016-12-21 11:27:15 -08:00
Jack Andersen
a2b07ba357
CFrontEndUI work
2016-12-16 13:05:29 -10:00
Jack Andersen
f665812d6e
More CGuiSys and CFrontEndUI work
2016-12-15 18:35:49 -10:00
Jack Andersen
19a371c931
Refactor GuiSys (remove general logic handling)
2016-12-15 12:37:34 -10:00
Jack Andersen
12f23ba340
Several CWorldTransManager imps
2016-08-16 12:49:19 -10:00
Jack Andersen
0dacc2233c
Work on CWorldTransManager
2016-08-15 10:58:07 -10:00
Jack Andersen
8608b52774
CModelData imps
2016-04-14 11:42:47 -10:00
Phillip
6301af3133
Windows Fixes
2016-03-22 11:35:52 -07:00