Phillip Stephens
1c5fd85b57
Correct ITweakPlayerRes offset
2020-03-01 16:56:38 -08:00
Lioncash
3f3b0e6ba8
ITweakPlayerRes: Make use of std::array where applicable
...
Performs the same changes that were recently applied to ITweakGunRes for
consistency. Also eliminates some sign conversion warnings and
deduplicates some array sizes.
2020-02-28 01:50:32 -05:00
Luke S
08604d770a
Merge pull request #163 from lioncash/data
...
ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash
e80d9c7192
ITweakGunRes: Make use of std::array where applicable
...
Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Lioncash
b608a72aad
ITweakGunRes: Remove unnecessary c_str() calls
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These functions already return the data type that GetResourceIdByName()
expects. Has the side-effect of also eliminating unnecessary strlen
calls.
2020-02-25 15:34:22 -05:00
Lioncash
a92bc16265
ITweakPlayerRes: Remove unnecessary calls to .data()
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All of these functions return a string_view, which is accepted by
GetResourceIdByName(), so this avoids several unnecessary std::strlen
calls.
2020-02-25 02:09:45 -05:00
Lioncash
189b03c001
ITweakPlayerRes: Fix mismatched icon retrievals within ResolveResources()
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Previously, all of these icons were using the first top icon, rather
than their own respective icons.
This amends that.
2020-02-25 02:07:15 -05:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
d0af2cb4f7
Finish CScriptPlatform
2018-06-29 10:21:36 -10:00
Jack Andersen
1c977e8021
Scan visor fixes
2018-05-07 19:10:24 -10:00
Jack Andersen
e4ff23c279
Massive template-based DNA refactor
2018-02-21 21:24:51 -10:00
Phillip Stephens
030e80d843
Initial Console integration
2018-01-15 08:00:20 -08:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
3fcc50d82d
Finish CCompoundTargetReticle
2017-10-29 17:37:20 -10:00
Jack Andersen
6eff4f2e01
Implement most of CTargetingManager
2017-10-28 20:21:52 -10:00
Jack Andersen
15d60493f2
Lots of bug fixes (Windows still needs some fixes)
2017-10-21 20:11:22 -10:00
Jack Andersen
4af2d975f4
Finish CBallCamera
2017-10-15 19:26:50 -10:00
Jack Andersen
651d0a27c2
More work on CBallCamera
2017-10-09 17:50:48 -10:00
Jack Andersen
d9bb24a204
Implement CBallCamera constructor
2017-10-07 16:58:13 -10:00
Jack Andersen
d8fc301484
Minor stylistic adjustments
2017-10-05 21:43:39 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
5bec8f4d89
Additional CMorphBall implementations
2017-09-20 19:10:18 -10:00
Jack Andersen
2c4967ca4d
More work on CMorphBall
2017-09-16 17:13:03 -10:00
Jack Andersen
c0d5cee8b1
Additional work on CMorphBall
2017-09-11 19:51:17 -10:00
Jack Andersen
10092821c8
Initial round of CMorphBall implementations
2017-09-10 16:18:49 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
ddb1d584b7
More work on CPlayerGun
2017-08-30 16:42:37 -10:00
Phillip Stephens
9b5ec8f86d
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
2017-08-29 06:17:52 -07:00
Jack Andersen
1f7e8e1033
Additional CPlayerGun implementations; downcast macro for tweak pointers
2017-08-26 17:02:18 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
e8a55d84d4
Implement CRainSplashGenerator and finish CPlayerGun constructor
2017-08-21 17:20:22 -10:00
Jack Andersen
c66f9d0ec7
Add CPU-based skinning path for vertex manipulation effects
2017-08-20 19:46:59 -10:00
Jack Andersen
96b17ac73d
Implement MetroidPrimeStage1 loader
2017-08-19 19:23:22 -10:00
Jack Andersen
3fa80babf6
More CPlayer implementations
2017-08-18 20:52:13 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Jack Andersen
086ff76474
Implement CFluidPlaneDoor and CScriptDamageableTrigger
2017-08-13 17:55:06 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
fd7589afd5
Implement non-rippling CFluidPlaneCPU render path
2017-08-10 13:13:25 -10:00
Jack Andersen
dc637f251d
Work on CFluidPlaneCPU
2017-08-09 21:05:27 -10:00
Jack Andersen
3650a58a1e
Initial CFluidPlane implementation
2017-08-07 20:03:57 -10:00
Jack Andersen
e67a142013
Implement class declaration for CFluidPlane/CFluidPlaneCPU
2017-08-05 21:15:42 -10:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
c06c1e464b
Work on CPlayer
2017-07-29 15:06:06 -10:00
Jack Andersen
48ba71a6c8
More CPlayer
2017-07-27 20:56:23 -10:00
Jack Andersen
473103d41a
Additional CPlayer implementations
2017-07-26 19:15:51 -10:00
Jack Andersen
4528a6b60a
Additional CPlayer work
2017-07-23 13:45:04 -10:00
Jack Andersen
5f02951f72
Work on CPlayer
2017-07-19 20:04:40 -10:00
Jack Andersen
c5514b3374
More CPlayer implementations
2017-07-19 07:47:57 -10:00