Commit Graph

7204 Commits

Author SHA1 Message Date
Phillip Stephens fe72458f48 Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot) 2017-03-05 09:54:00 -08:00
Jack Andersen 8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen 3427d54a7d Update zeus 2017-03-04 21:56:49 -10:00
Jack Andersen b30381a5fd Move xxhash to boo 2017-03-04 21:55:32 -10:00
Jack Andersen 52fe795407 Fix Windows compile fail 2017-03-03 18:58:33 -10:00
Jack Andersen f669595040 Merge branch 'master' of https://github.com/AxioDL/urde 2017-03-03 18:31:35 -10:00
Jack Andersen cac0e328f7 Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
Phillip Stephens d78feb1196 Merge branch 'master' of https://github.com/AxioDL/urde 2017-03-03 14:14:00 -08:00
Phillip Stephens 04619dd960 Initial CCollisionActor imps 2017-03-03 14:13:23 -08:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen 39040b5ab3 Merge branch 'master' of https://github.com/AxioDL/urde 2017-02-28 20:04:09 -10:00
Jack Andersen 7334074798 Additive animation integration 2017-02-28 20:02:54 -10:00
Phillip Stephens bc57d41e05 Update amuse 2017-02-28 21:38:32 -08:00
Phillip Stephens 72ec0546d4 Merge branch 'master' of https://github.com/AxioDL/urde 2017-02-28 19:43:36 -08:00
Phillip Stephens 0f90a1f532 More Collision related fixes 2017-02-28 19:42:06 -08:00
Jack Andersen 5277d445d3 MREA fixes, some script constructors 2017-02-27 21:31:14 -10:00
Jack Andersen e923d83617 CScriptMidi and work on CGameArea loading 2017-02-26 19:25:14 -10:00
Jack Andersen 628e5b41df Remove debug prints 2017-02-25 21:15:44 -10:00
Jack Andersen e0e966b241 VISIGen linux fixes 2017-02-25 21:06:46 -10:00
Jack Andersen 7bbf8852de VISIGen for linux 2017-02-25 16:43:27 -10:00
Jack Andersen 6b4351d689 Missing #include for linux 2017-02-25 16:42:57 -10:00
Jack Andersen c312aa355b VISIGen for Windows 2017-02-24 21:59:37 -10:00
Jack Andersen 89f216d94f Add hecl::PathRelative() 2017-02-24 21:58:36 -10:00
Jack Andersen ef5930040d Update zeus 2017-02-24 21:57:22 -10:00
Jack Andersen 40179c02dc Merge branch 'master' of https://github.com/AxioDL/urde 2017-02-23 22:29:14 -10:00
Jack Andersen ccbd19b9ea Add VISIGen utility 2017-02-23 22:28:44 -10:00
Jack Andersen 4eacfeb338 Update zeus 2017-02-23 22:28:28 -10:00
Jack Andersen 8c3a7da616 Updates to support VISI generation 2017-02-23 22:27:07 -10:00
Phillip Stephens fc51cd38aa Initial CCollisionActor imps, minor cleanup 2017-02-20 19:29:45 -08:00
Jack Andersen 50fe6d34ab PVS implementations 2017-02-18 23:27:01 -10:00
Jack Andersen 56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
Jack Andersen 98a095d4e8 Update submodules 2017-02-15 19:47:09 -10:00
Jack Andersen 9cf2aec5c1 Update boo 2017-02-15 19:46:49 -10:00
Jack Andersen 128b7feb1f Update submodules, fix text shader for Vulkan 2017-02-15 18:48:07 -10:00
Jack Andersen 08ac1d4703 Update boo 2017-02-15 18:47:50 -10:00
Jack Andersen 3d51c7bb6b Update submodules 2017-02-15 17:18:17 -10:00
Jack Andersen 26347bcfcb Update boo 2017-02-15 17:17:58 -10:00
Jack Andersen dc948485d7 Update hecl 2017-02-15 13:11:19 -10:00
Jack Andersen 73749e01a5 Update boo 2017-02-15 13:10:54 -10:00
Jack Andersen 4b262f60c8 Additional resource logging 2017-02-14 22:29:23 -10:00
Jack Andersen aed83c0df1 Update boo 2017-02-14 22:28:52 -10:00
Jack Andersen a13c702d1f Update submodules 2017-02-14 20:50:15 -10:00
Jack Andersen 7fa9ea7326 Update boo 2017-02-14 20:49:51 -10:00
Jack Andersen 4e01787e09 More efficient cooked resource loading, AQS audio fixes 2017-02-14 20:02:30 -10:00
Jack Andersen 4e16a20a37 Update boo 2017-02-14 20:00:55 -10:00
Jack Andersen 59406a069b Bug fixes and more CStateManager imps 2017-02-13 18:27:20 -10:00
Phillip Stephens ac5f28eeff Add missing factories, update hecl 2017-02-13 13:29:00 -08:00
Phillip Stephens d67d54ddd0 Change how 32bit hashes are calculated to prevent collisions 2017-02-13 13:27:43 -08:00
Jack Andersen 7085b837b7 Subresource cooking and various bug fixes 2017-02-12 20:51:47 -10:00
Jack Andersen 86f9f62ef6 Targeted subresource generation for Actor and World blends 2017-02-12 20:51:15 -10:00