Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping)
2022-02-08 11:18:12 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Luke Street
4e88f503ac
COmegaPirate: Implement CFlash
2020-04-19 02:47:25 -04:00
Lioncash
aee2259972
CTexturedQuadFilter: Mark DefaultRect as constexpr
...
Same behavior, minus runtime initializers.
2020-04-12 10:40:36 -04:00
Lioncash
136a229a1a
Graphics/Shaders: Use std::array where applicable
...
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
...
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
57c1196599
Various bug fixes
2018-11-17 18:01:29 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
e949b3419e
Display Gamma integration
2018-01-21 12:05:25 -10:00
Jack Andersen
d14763ca19
CPauseScreenBlur fixes
2017-11-16 22:57:40 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
91600c31bf
Add CPlayerGun holo effect rendering
2017-09-02 19:53:38 -10:00
Jack Andersen
db8a7d3433
CParticleDatabase implementations
2017-06-02 20:03:07 -10:00
Jack Andersen
ca69a54faf
Camera filter refactor
2017-05-31 19:34:24 -10:00
Jack Andersen
1f25becf8e
Finish CAuiImagePane
2017-05-17 21:07:49 -10:00
Jack Andersen
56e386088a
Additional work on CAutoMapper; CGameArea model setup
2017-04-18 13:41:01 -10:00
Jack Andersen
5c884fec0c
Work on CStateManager rendering functions
2017-03-02 21:18:12 -10:00
Jack Andersen
d5c7efce58
Tons of refactors and bug fixes
2017-01-28 17:58:16 -10:00
Phillip Stephens
c40135f97f
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
2016-09-15 00:26:35 -07:00
Jack Andersen
1d8dfa3205
CSplashScreen integration
2016-09-13 19:54:09 -10:00
Jack Andersen
8580c5d972
Implement CSplashScreen
2016-09-12 19:36:21 -10:00
Jack Andersen
7d2370efe0
CWorldTransManager 2-camera instances
2016-09-11 18:53:28 -10:00
Jack Andersen
25d808e2b9
Functioning XRay blur filter
2016-08-19 18:22:13 -10:00
Jack Andersen
d234bffe2a
TMultiBlendShader and quad filters
2016-08-16 15:58:53 -10:00