Phillip Stephens
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4f3c8daf27
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Initial CBabygoth imps
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2018-12-31 00:37:52 -08:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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e1fa938127
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Work on CSpacePirate
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2018-11-25 16:15:44 -10:00 |
Jack Andersen
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46a4a37cc6
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
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db03927e1d
|
Various imps and minor fixes
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2017-07-30 04:00:30 -07:00 |
Jack Andersen
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db8a7d3433
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CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
Phillip Stephens
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b172bd26e6
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Silence warning, implement Zoid loader, and update nod
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2017-05-20 23:01:24 -07:00 |
Phillip Stephens
|
9c32213790
|
Finish CActorContraption
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2017-05-20 00:41:49 -07:00 |
Phillip Stephens
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40a0d8395a
|
Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Phillip Stephens
|
c70a0d81cb
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Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
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2017-05-09 17:03:20 -07:00 |
Phillip Stephens
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8687d613d4
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Initial CActorContraption imps
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2017-05-09 06:27:07 -07:00 |
Phillip Stephens
|
c852d63db2
|
More collision actor work
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2017-05-06 23:55:01 -07:00 |
Phillip Stephens
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d9f5805356
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Re-organize MP1 specific world objects
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2017-02-05 12:23:58 -08:00 |