Jack Andersen
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ad2681f857
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Windows fixes
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2019-01-28 22:28:35 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
|
SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
|
e263345b0a
|
Fix ShotSmoke effect
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2018-02-12 12:27:40 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
ac8dfde174
|
Various bug fixes and CActor rendering
|
2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
93fc2d8072
|
Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
36f1473f3e
|
All animation nodes implemented
|
2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
bb10423267
|
Various particle bug fixes
|
2018-01-26 22:34:46 -10:00 |
Jack Andersen
|
7a179eb10a
|
Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
149eed4b73
|
Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
3a24b35df7
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
Phillip Stephens
|
5793c8df87
|
More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |