Phillip Stephens
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847211f81f
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Remove unnecessary switch from CLight constructor
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2021-05-06 10:52:35 -07:00 |
Phillip Stephens
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5e0604f101
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Correct Light radius calculation
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2021-05-06 10:51:54 -07:00 |
Phillip Stephens
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2b8bc3fd8a
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Minor corrections, and fix memorycard corruption
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2021-05-02 15:06:38 -07:00 |
Phillip Stephens
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6ad0e5cb37
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CGameCollision: Cleanups
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2021-05-01 19:53:11 -07:00 |
Phillip Stephens
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7e97b6f997
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CGameCollision: Fix sign error
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2021-05-01 19:52:36 -07:00 |
Phillip Stephens
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0d63119cfc
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CCollisionActor: Minor fixes and cleanups
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2021-05-01 17:28:04 -07:00 |
Phillip Stephens
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f1b0c4b735
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
Phillip Stephens
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518e639f69
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Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
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2021-04-20 18:00:03 -07:00 |
Phillip Stephens
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54691cf035
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Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
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2021-04-19 21:52:14 -07:00 |
Phillip Stephens
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83fc649023
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Fix CScriptActorRotate
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2021-04-18 20:11:18 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Phillip Stephens
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1654333a16
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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2021-04-18 16:53:51 -07:00 |
Phillip Stephens
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1039424737
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Minor CPhazonPool fixes
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2021-04-13 19:09:55 -07:00 |
Luke Street
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c7f301b485
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CMemoryCardDriver: Avoid crash with corrupt/empty file
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2021-04-12 12:22:57 -04:00 |
Luke Street
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fb9ea9092a
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Merge branch 'massive-rename'
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2021-04-10 09:38:42 -04:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Henrique Gemignani Passos Lima
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e3896bdee9
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Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
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2021-04-10 09:18:45 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
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53fb23fc17
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CMemoryCardSys: Fix -Wstringop-truncation issue
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2021-04-05 13:32:29 -04:00 |
Phillip Stephens
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845f84f8a4
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Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
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2021-04-03 10:26:40 -07:00 |
Henrique Gemignani Passos Lima
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eed6022a15
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Improve CFileDvdRequest::PostCancelRequest
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
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2021-04-03 20:07:14 +03:00 |
Henrique Gemignani Passos Lima
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483e25bff3
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Don't recreate the nearList for each entity
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2021-04-03 04:32:26 +03:00 |
Phillip Stephens
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cefe6bb232
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Remove old test code
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2021-04-02 16:46:16 -07:00 |
Luke Street
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286efb5609
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CFBStreamedPairOfTotals: Fix end keyframe logic
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2021-04-02 10:50:20 -04:00 |
Luke Street
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c3c88a434f
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CScriptBallTrigger: Fix force calculation
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2021-04-02 07:56:24 -04:00 |
Luke Street
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0d934cf608
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CAutoMapper: Fix world switch for hints
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2021-04-01 23:58:22 -04:00 |
Luke Street
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f956e6e618
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COmegaPirate: Remove debug print
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2021-03-30 22:03:18 -04:00 |
Phillip Stephens
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fbf1e26eda
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Let's not blow up our memory usage plzkthxbai
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2021-03-30 14:29:03 -07:00 |
Phillip Stephens
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879cf852c3
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CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
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2021-03-28 18:26:50 -07:00 |
Luke Street
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c467c608a7
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CFBStreamedPairOfTotals: Properly set x78_t at end
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2021-03-28 13:00:07 -04:00 |
Luke Street
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ee590e670d
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CFBStreamedPairOfTotals: Fix jumping to end of animation
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2021-03-27 18:48:31 -04:00 |
Phillip Stephens
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02af2c32c0
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Merge pull request #371 from AxioDL/particle-fixes
Particle fixes
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2021-03-26 22:45:01 -07:00 |
Phillip Stephens
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72b5706400
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Fix crash in CAutoMapper
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2021-03-17 02:55:00 -07:00 |
Phillip Stephens
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087bd51693
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CElementGen: ADV Parameter fixes
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2021-03-16 23:33:05 -07:00 |
Phillip Stephens
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0a3bcf3ab8
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Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
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2021-03-16 21:49:18 -07:00 |
Henrique Gemignani Passos Lima
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bad8b35ae6
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Fix typo in CPlayerState::ReInitializePowerUp
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2021-03-16 01:33:17 +02:00 |
Phillip Stephens
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55dd197e67
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CPuddleSpore fixes
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2021-03-07 06:25:27 -08:00 |
Phillip Stephens
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267f9fc63e
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Fix CBSBiPedLocomotion
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2021-03-07 01:43:03 -08:00 |
Luke Street
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09d23ef519
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CIceSheegoth/CMetroid: Use pas::EAnimationState
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2021-03-01 23:55:55 -05:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Luke Street
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1144df0ea8
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CTweakGame: Add CVar definitions in header
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2021-02-27 23:45:23 -05:00 |
Phillip Stephens
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9a0d51ad05
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Wire up the rest of CTweakGame to CVars
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2021-02-27 15:30:06 -08:00 |
Phillip Stephens
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172eae4a61
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Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
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2021-02-26 01:35:54 -08:00 |
Phillip Stephens
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e39fee8154
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Allow specifying memory card image path for slot A and B
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2021-02-25 21:07:41 -08:00 |
Luke Street
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483f8ed97b
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Change CResFactory::AsyncIdle timeout to 5ms
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2021-02-15 22:03:40 -05:00 |
Luke Street
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732831de9a
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Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
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2021-02-15 21:54:44 -05:00 |
Phillip Stephens
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0781307c49
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Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
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2021-01-16 19:33:03 -08:00 |
Phillip Stephens
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dc270ced7e
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Remove debug print
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2021-01-14 15:57:16 -08:00 |
Phillip Stephens
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3548252931
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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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2021-01-14 15:52:26 -08:00 |
Phillip Stephens
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44f5fe4684
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Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
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2021-01-14 13:43:59 -08:00 |