Commit Graph

131 Commits

Author SHA1 Message Date
Luke Street 81c2e5b03c CTweakGame: Add tweak.game.SplashScreensDisabled CVar 2020-04-18 17:37:02 -04:00
Phillip Stephens 90877603e6
Update hecl, remove stdbool includes from CTweakPlayerRes and CTweakTargeting 2020-04-17 11:12:47 -07:00
Phillip Stephens d16e758f07 Include stdbool because AppleClang is weird 2020-04-16 13:43:23 -07:00
Phillip Stephens dea8438f19 Minor fix for macOS 2020-04-16 13:18:44 -07:00
Phillip Stephens 582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup 2020-04-15 22:26:14 -07:00
Phillip Stephens 5f0f3ea45c
More tweak CVars 2019-10-05 07:07:13 -07:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Phillip Stephens 79ac5d76df
Update hecl, more CVar imps 2019-09-29 08:17:55 -07:00
Phillip Stephens 56b198838f
Update hecl 2019-09-29 05:44:37 -07:00
Lioncash 66ce2774d5 DNAMP1/CTweakPlayerGun: Prevent array overrun cases
These arrays are both 5 elements in size. Accessing them at index 5
would be out of bounds.
2019-09-06 08:13:10 -04:00
Phillip Stephens ad5e395a51 Fixes for `override` modernization 2019-08-10 17:49:41 -07:00
Lioncash a5a2516138 RetroDataSpec: Use override where applicable
Continues the override modernizations, applying the keyword where
applicable to the RetroDataSpec target.
2019-08-10 00:24:30 -04:00
Phillip Stephens ff83dbc676 Minor fixes and cleanup 2019-08-03 17:02:53 -07:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Phillip Stephens 28071851ad Initial CFlameThrower imps 2019-04-16 01:00:46 -07:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 718d2cb29e Water rendering order fix, morphball visor fixes 2018-06-21 11:04:16 -10:00
Jack Andersen 536f943858 Vulkan backend fixes 2018-05-20 12:38:56 -10:00
Jack Andersen 1c977e8021 Scan visor fixes 2018-05-07 19:10:24 -10:00
Jack Andersen 619a784434 Initial PATH cooking support 2018-02-24 22:23:27 -10:00
Jack Andersen e4ff23c279 Massive template-based DNA refactor 2018-02-21 21:24:51 -10:00
Phillip Stephens 2004c97480 Restore old CVar system 2018-01-21 18:45:41 -08:00
Phillip Stephens 030e80d843 Initial Console integration 2018-01-15 08:00:20 -08:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 3fcc50d82d Finish CCompoundTargetReticle 2017-10-29 17:37:20 -10:00
Jack Andersen 6eff4f2e01 Implement most of CTargetingManager 2017-10-28 20:21:52 -10:00
Jack Andersen 4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
Jack Andersen 651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen d9bb24a204 Implement CBallCamera constructor 2017-10-07 16:58:13 -10:00
Jack Andersen d8fc301484 Minor stylistic adjustments 2017-10-05 21:43:39 -10:00
Jack Andersen 0f68e2ba3f Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
Jack Andersen 484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen c0d5cee8b1 Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
Jack Andersen 10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen 149eed4b73 Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Jack Andersen 640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Phillip Stephens 9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen 1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen 86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
Jack Andersen c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Jack Andersen 8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen 086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00