Phillip Stephens
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c38c998a51
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Build fixes
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2018-01-07 01:29:01 -08:00 |
Jack Andersen
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4e5c991424
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Metal API adjustments; MSAA support
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2018-01-06 19:19:49 -10:00 |
Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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053ebd41c4
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HUD bug fixes
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2017-12-20 17:19:54 -10:00 |
Jack Andersen
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c00cc6cea9
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Lots of bug fixes; working CPhazonSuitFilter
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2017-12-19 20:06:54 -10:00 |
Jack Andersen
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73ae278c87
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Several collision fixes
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2017-12-17 16:54:50 -10:00 |
Jack Andersen
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8901ac2150
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Various fixes
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2017-12-09 19:30:01 -10:00 |
Jack Andersen
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1cb36fc37a
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UWP support
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2017-12-05 17:26:15 -10:00 |
Jack Andersen
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11d17d0fe5
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Various bug fixes
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2017-11-25 17:04:25 -10:00 |
Jack Andersen
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80f98e1218
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Windows fixes
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2017-11-24 16:50:24 -10:00 |
Jack Andersen
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00b02bb0f3
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Add lighting uniform to GLSL door plane shader
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2017-11-24 12:08:16 -10:00 |
Jack Andersen
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6854cb9df7
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Various bug fixes
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2017-11-23 22:23:28 -10:00 |
Phillip Stephens
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2ec2d07bdf
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Fix CAutoMapper surfaces on Braswell
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2017-11-20 09:33:21 -08:00 |
Jack Andersen
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e00f6bfe30
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HUD blending fixes and map interpolation
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2017-11-18 09:59:49 -10:00 |
Jack Andersen
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a2c79eb996
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More CAutoMapper fixes
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2017-11-17 17:35:37 -10:00 |
Jack Andersen
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d14763ca19
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CPauseScreenBlur fixes
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2017-11-16 22:57:40 -10:00 |
Jack Andersen
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0edac28ed4
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Various CAutoMapper fixes
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2017-11-16 13:49:25 -10:00 |
Jack Andersen
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a914e121ea
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Various AutoMapper render fixes
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2017-11-15 22:05:10 -10:00 |
Jack Andersen
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baa6acd198
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Vulkan AMD instancing shader fix
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2017-11-14 21:26:09 -10:00 |
Jack Andersen
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2df95c01cf
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General resource handling bug fixes
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2017-11-14 18:12:13 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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62c1dc467f
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Vulkan and HLSL object tracker support
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2017-11-05 20:58:04 -10:00 |
Jack Andersen
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3894749675
|
Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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d301491bd6
|
More conservative prewarm shader selection
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2017-11-01 23:35:07 -10:00 |
Jack Andersen
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4ee4963aaf
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Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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4af2d975f4
|
Finish CBallCamera
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2017-10-15 19:26:50 -10:00 |
Phillip Stephens
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5941a61ae6
|
Update hecl, implement CScriptPickup
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2017-10-14 22:44:07 -07:00 |
Jack Andersen
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5d0c1b1d48
|
Fix merge derp
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2017-10-01 20:08:02 -10:00 |
Jack Andersen
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8e98a5b058
|
CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
Jack Andersen
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a84f5441a7
|
Windows compile fixes
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2017-09-30 19:32:37 -10:00 |
Jack Andersen
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8cdaf74711
|
Make sure HLSL shadow light loop starts at 1
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2017-09-30 18:31:04 -10:00 |
Jack Andersen
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30ae347420
|
Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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5bec8f4d89
|
Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
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361aa1512b
|
Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
7e492e0db4
|
Windows fixes
|
2017-08-15 20:37:29 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
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e25d2a423d
|
Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
Jack Andersen
|
e0efcc0e5c
|
Implement triangle fan-to-strip stream converter
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2017-08-10 15:16:58 -10:00 |
Jack Andersen
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fd7589afd5
|
Implement non-rippling CFluidPlaneCPU render path
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2017-08-10 13:13:25 -10:00 |
Jack Andersen
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d68d3c26b1
|
Implement HLSL CFluidPlaneShader
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2017-08-07 20:43:27 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Jack Andersen
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458cde358c
|
Attempt to fix CElementGenShadersGLSL.cpp
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2017-06-23 23:13:33 -10:00 |
Jack Andersen
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47e73f9f80
|
Add particle data binding for rendering PMUS quads
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2017-06-12 08:20:07 -10:00 |
Phillip Stephens
|
46c70ecf11
|
Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
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2017-06-10 22:49:27 -07:00 |