Commit Graph

42 Commits

Author SHA1 Message Date
Jack Andersen 67b9882dbe Thermal visor fixes 2019-02-24 22:14:59 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 88591f48f0 More bug fixes 2019-02-07 21:56:54 -10:00
Jack Andersen c8765bc1b9 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-01-29 10:14:49 -10:00
Jack Andersen 89906be162 Consistent lighting clamping 2019-01-29 10:14:34 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen 137968ecc7 Bug fixes and CAutoMapper mouse events 2019-01-22 21:52:19 -10:00
Jack Andersen f9b0614327 Various bug fixes 2019-01-04 22:34:09 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen a2da358fd3 More D3D fixes 2018-10-22 15:31:00 -10:00
Jack Andersen 8fb77eac2c Various bug fixes 2018-10-20 18:14:00 -10:00
Jack Andersen c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen 718d2cb29e Water rendering order fix, morphball visor fixes 2018-06-21 11:04:16 -10:00
Jack Andersen ac424ff9eb Implement CFluidPlaneGPU for GPU-computed water ripples 2018-06-06 18:43:26 -10:00
Jack Andersen cc6d79e280 Various bug fixes 2018-05-26 18:22:38 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 12430610f1 Lots of bug fixes 2018-05-09 21:25:26 -10:00
Jack Andersen 70e791babc Missing SCAN packaging fix 2018-05-07 16:11:07 -10:00
Jack Andersen ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen 053ebd41c4 HUD bug fixes 2017-12-20 17:19:54 -10:00
Jack Andersen 8901ac2150 Various fixes 2017-12-09 19:30:01 -10:00
Jack Andersen e00f6bfe30 HUD blending fixes and map interpolation 2017-11-18 09:59:49 -10:00
Jack Andersen 15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen 5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen 4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
Jack Andersen 8cdaf74711 Make sure HLSL shadow light loop starts at 1 2017-09-30 18:31:04 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 6c81cea420 Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
Jack Andersen 1629882113 Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
Jack Andersen 9b9ba95d45 Sync with boo shader cache 2017-03-05 13:03:23 -10:00
Jack Andersen 8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen 0a062d0138 Fix shader compile fail 2017-02-09 23:09:06 -10:00
Jack Andersen 17d986bb43 Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
Phillip Stephens 1960103f6c Windows Fixes 2017-01-29 22:08:44 -08:00
Jack Andersen 83176b41a9 FRME bug fixes and shader adjustments 2017-01-29 18:16:20 -10:00
Jack Andersen 25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Jack Andersen 1d32843970 Fog rendering for HLSL 2016-08-08 08:54:05 -10:00
Jack Andersen dc1ad1c773 Thermal Hot filter HLSL 2016-08-03 13:16:31 -10:00
Jack Andersen 1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen 2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00