Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
4b5074b298
RuntimeCommon: Const qualify auto references where source is const
...
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Lioncash
eba3270c14
CMFGame: Make use of std::array where applicable
2020-04-12 10:55:22 -04:00
Luke Street
402e45ecb5
Runtime/MP1: Replace bitfield unions with constructor initializers
2020-04-10 15:25:40 -04:00
Lioncash
be4e7f8ff7
CMFGame: Remove unnecessary const_cast
...
This is no longer necessary, considering that Draw() isn't const
qualified anymore.
2020-04-05 06:52:19 -04:00
Lioncash
1415265ef2
Runtime: Default destructors where applicable
...
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Lioncash
6dce70895c
CIOWin: Make Draw() non-const
...
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
77b61b0e68
Fix saves sending you to incorrect rooms, fix triggers
2019-11-05 09:18:14 -08:00
Jack Andersen
e1d46755a3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-09-30 21:41:42 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
...
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
aeb6a9a147
More mouse events for pause screen
2019-01-21 18:23:51 -10:00
Jack Andersen
f3f9924309
Initial mouse events for pause screen
2019-01-20 18:10:34 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
1c44f8d1bc
Various movement and HUD bug fixes
2017-12-18 17:05:50 -10:00
Jack Andersen
41edf5a226
Initial CCinematicCamera implementations
2017-11-22 16:15:09 -10:00
Jack Andersen
2df95c01cf
General resource handling bug fixes
2017-11-14 18:12:13 -10:00
Jack Andersen
98b2fb6855
Work on CPlayer
2017-08-17 15:30:15 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
5f02951f72
Work on CPlayer
2017-07-19 20:04:40 -10:00
Jack Andersen
159b83b37a
Initial pause screen implementations
2017-04-25 20:43:48 -10:00
Jack Andersen
2530163a8c
Initial collision testing and CStateManager work
2017-03-30 12:36:18 -10:00
Jack Andersen
e923d83617
CScriptMidi and work on CGameArea loading
2017-02-26 19:25:14 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Jack Andersen
59406a069b
Bug fixes and more CStateManager imps
2017-02-13 18:27:20 -10:00
Phillip Stephens
ac5f28eeff
Add missing factories, update hecl
2017-02-13 13:29:00 -08:00
Jack Andersen
748e81ae6e
YAML RAII refactor
2017-02-12 13:56:03 -10:00
Jack Andersen
a7cab596e6
Initial InGameGuiManager imps
2017-02-11 17:17:18 -10:00
Jack Andersen
da91c921cb
Bitfield initializer bug fixes
2017-01-24 18:40:19 -10:00
Jack Andersen
0744a2307a
Several architectural fixes and additions
2017-01-21 15:40:12 -10:00
Jack Andersen
56b24c39f0
Ensure directories are created late in extract
2017-01-16 15:23:19 -10:00
Jack Andersen
545fccc4cc
Work on memory card sys; CMake fixes
2016-10-08 21:45:04 -10:00
Phillip Stephens
23b6bd350e
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
2016-09-25 09:45:22 -07:00
Phillip Stephens
f721d0494e
Make CMain a polymorphic class
2016-09-16 23:40:45 -07:00
Phillip Stephens
c40135f97f
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
2016-09-15 00:26:35 -07:00