Commit Graph

1021 Commits

Author SHA1 Message Date
Phillip Stephens e64591bbf8
CThardus: Fix knee collider, attempt to fix healthbar 2020-09-12 21:08:14 -07:00
Phillip Stephens fb69ae741d
Fix Thardus' structure and implement basic behavior 2020-09-12 18:40:19 -07:00
Phillip Stephens 2ca0cd2bdd
Final CThardusRockProjectile imps, cleanup needed 2020-09-12 18:40:19 -07:00
Phillip Stephens 1ba68175e9
More CThardus imps, add CRandom16 stats 2020-09-12 18:40:19 -07:00
Phillip Stephens 7847b59705
More CThardus imps 2020-09-12 18:40:15 -07:00
Phillip Stephens dc4b79eec3
Merge branch 'new-flamethrower' of https://github.com/shiiion/urde into shiiion-new-flamethrower 2020-09-10 11:03:28 -07:00
Luke Street bd882edee6 ScriptLoader: Fix float ordering for CAtomicBeta
Fixes #325
2020-08-24 04:00:30 -04:00
Lioncash 4dc553e72a General: Resolve several -Wextra-semi warnings
Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Luke Street 6a7b87bea1 CScriptSpecialFunction: SpinnerController fixes 2020-08-23 13:06:01 -04:00
Luke Street c001985a79 CPlayer: Remove duplicated function call 2020-07-07 04:36:18 -04:00
shiiion cf86338a84 initial flamethrower weapon implementation 2020-06-25 22:37:45 -04:00
Luke Street 0d8a766146 CScriptBallTrigger: Apply force fixes
Fixes #337
2020-06-25 19:33:43 -04:00
Luke Street 73d6465095 CPlayer: Fix logic in ChooseTransitionToAnimation 2020-06-07 14:12:51 -04:00
Luke Street ca96676057 Merge remote-tracking branch 'origin/icesheegoth' 2020-06-06 16:27:08 -04:00
Luke Street feb163e107 Merge remote-tracking branch 'origin/drone' 2020-06-06 16:25:48 -04:00
Phillip Stephens 86942c44ef
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-06-03 04:12:11 -07:00
Phillip Stephens 9f4663491b
CScriptPlayerActor: Add missing SetActive 2020-06-03 04:11:06 -07:00
Luke Street 8d2d5ef5d5 COmegaPirate: MSVC runtime fix for skeleton asset IDs 2020-05-31 22:05:48 -04:00
Luke Street d44eccc386 Runtime: constexpr fixes for gcc 2020-05-27 13:02:20 -04:00
Luke Street 23870c53aa Merge remote-tracking branch 'origin/master' 2020-05-22 03:37:08 -04:00
Luke Street de2996a941 CMetroid: Implement UpdateVolume, IsPlayerUnderwater, IsHunterAttacking 2020-05-22 03:34:48 -04:00
Luke Street 56d31254cd CKnockBackController: Fix EKnockBackType 2020-05-21 11:32:48 -04:00
Lioncash 32a4087f69 CScriptAiJumpPoint: Mark reference as const in AcceptScriptMsg
None of the data members of the referenced connections are modified.
2020-05-20 14:32:24 -04:00
Lioncash 47cfaf17bd CScriptActor: Remove unused printf code
Given it's not actively used or tied into the logging system, we can get
rid of this to prevent it from ever bitrotting.
2020-05-20 13:59:21 -04:00
Lioncash 1049a1a590 CScriptActorRotate: Make use of insert_or_assign in UpdateActors()
Same behavior, minus potentially avoidable default constructions that
immediately get overwritten.
2020-05-20 13:50:01 -04:00
Lioncash 677ed1ce9a CScriptSpawnPoint: Resolve sign conversion warnings
operator[] takes a size_t, not an int.
2020-05-20 12:19:03 -04:00
Lioncash 38213bae99 CTeamAiMgr: Convert type into an enum class
Makes the sorting type explicit at the call site, rather than using
magic values.
2020-05-19 23:50:02 -04:00
Lioncash 96129264a3 CTeamAiMgr: Make use of TCastToConstPtr where applicable
Makes mutability explicit.
2020-05-19 23:47:05 -04:00
Lioncash e1ddabaff8 CTeamAiMgr: Make use of std::any_of in ShouldUpdateRoles()
Same behavior, less code.
2020-05-19 23:41:58 -04:00
Luke Street eddaa24b1e CDamageVulnerability: Fix WeaponHits 2020-05-17 12:25:04 -04:00
Luke Street 3cafee2abd CMetroid: Implement SuckEnergyFromTarget 2020-05-17 02:46:23 -04:00
Luke Street 6ad1aa79ab Merge branch 'master' into metroid 2020-05-16 23:12:00 -04:00
Lioncash 871d3dc6ec CPatterned: Make skDamageColor fully constexpr 2020-05-15 16:51:20 -04:00
Luke Street 72880f6286 CScriptDebris: Assign dieOnProjectile 2020-05-14 11:59:34 -04:00
Phillip Stephens 9c217c9115
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-05-13 06:20:52 -07:00
Phillip Stephens a432a79cd4
Various Ridley fixes 2020-05-13 06:20:40 -07:00
Lioncash fd2f2e146c CFluidPlaneCPU: Convert define into a typed constant
Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash 75494a501a CFluidPlaneCPU: Early exit in CTurbulence constructor
Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash dc32bee499 CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor 2020-05-12 16:57:42 -04:00
Lioncash c60290819e CMorphBall: Collapse common code within ApplyGravity()
All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash 0af9b16b92 CMorphBall: Take torque by const reference in SpinToSpeed()
Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash 37138fb584 CMorphBall: Convert TCastToPtr to TCastToConstPtr
Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash a73a7b22e7 CMorphBall: Brace statements where applicable
Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash ec79a9de89 CPlayer: Resolve unused variable warnings 2020-05-09 22:35:56 -04:00
Lioncash f7ce3f2133 CEnvFxManager: Silence unused variable warnings 2020-05-09 22:30:10 -04:00
Luke Street e8ce4c2e27 CMetroid: More function implementations 2020-05-09 02:51:02 -04:00
Lioncash 5d209c8dc8 General: Mark a handful of deduced const variables as const explicitly
Same behavior, but makes it explicit to the reader that these are const.

Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash 73bb7c71b4 CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash a0c4b6b3ec CAiFuncMap: Store std::string_view instances instead of std::string
We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash a9be7b45b2 CAiFuncMap: Reserve containers before adding entries
Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00