Commit Graph

1278 Commits

Author SHA1 Message Date
Jack Andersen 4cdb93f980 MREA cooker fixes 2016-08-12 09:42:18 -10:00
Jack Andersen 42d39bf6b9 Various extract tweaks; ResourceLock integration 2016-08-11 16:33:38 -10:00
Jack Andersen 02a4d5501f Update hecl 2016-08-11 11:31:59 -10:00
Jack Andersen 4751c837be Update hecl 2016-08-11 11:12:08 -10:00
Jack Andersen b03c4843dd blender lighting syntax fix 2016-08-11 10:53:33 -10:00
Jack Andersen dcd9195a79 Update hecl 2016-08-11 10:16:39 -10:00
Jack Andersen 157c06f1f9 Minor STL usage tweak 2016-08-11 09:54:34 -10:00
Jack Andersen e14bbeb368 All MREA cooker sections initial integration 2016-08-11 09:52:22 -10:00
Jack Andersen bc8daa1d50 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-10 11:55:28 -10:00
Jack Andersen 6789cdf064 AROTBuilder and initial collision mesh cook integration 2016-08-10 11:54:53 -10:00
Phillip Stephens 9c9002cee3 PATH stubs 2016-08-10 09:05:14 -07:00
Jack Andersen 4519e3abf2 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-09 16:52:51 -10:00
Jack Andersen 7cd9ddfad9 Initial round of MREA cooking imps 2016-08-09 16:52:00 -10:00
Phillip Stephens 7740af2b04 More CGameArea and CActor imps 2016-08-09 17:46:53 -07:00
Jack Andersen 6972926b66 More blender crash fixes 2016-08-09 09:30:23 -10:00
Jack Andersen 9169cac38c Blender crash fix for recent blender-git builds 2016-08-09 09:16:31 -10:00
Phillip Stephens b8ac7f0082 Complete CScriptDistanceFog RE 2016-08-08 20:58:19 -07:00
Phillip Stephens 8fd5e30d19 Fix compile error in ScriptLoader (DistanceFog) 2016-08-08 14:15:42 -07:00
Phillip Stephens 30bdf02b0e DistanceFog imps 2016-08-08 13:55:58 -07:00
Jack Andersen 2d73c8226c Fog rendering for Metal 2016-08-08 09:07:30 -10:00
Jack Andersen 1d32843970 Fog rendering for HLSL 2016-08-08 08:54:05 -10:00
Jack Andersen e7a339344d Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00
Jack Andersen a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00
Jack Andersen 9b9eed39f4 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-06 14:20:28 -10:00
Jack Andersen 73573c84ea Several CGameArea PostConstruct imps 2016-08-06 14:20:02 -10:00
Phillip Stephens ec79bcd397 CFrontEnd fixes 2016-08-05 16:48:53 -07:00
Jack Andersen 204969965e More CAreaOctTree imps 2016-08-05 11:44:19 -10:00
Jack Andersen 2eb77b9a7a CAreaOctTree fields and reader 2016-08-05 10:26:23 -10:00
Phillip Stephens 02a79b4c80 Add graphics platform name to window title 2016-08-04 20:21:19 -07:00
Phillip Stephens 1fce6a7535 CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
Phillip Stephens cedf3dba4e prelim CDecal imps 2016-08-04 15:24:28 -07:00
Jack Andersen 76a6b51d14 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-03 13:47:21 -10:00
Jack Andersen 0f4ef04efa Thermal Hot filter Metal 2016-08-03 13:47:01 -10:00
Phillip Stephens 165735ba1b CScannableObjectInfo imps 2016-08-03 16:20:31 -07:00
Jack Andersen dc1ad1c773 Thermal Hot filter HLSL 2016-08-03 13:16:31 -10:00
Jack Andersen 9222a928ef Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
Jack Andersen 135aac5fef Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-02 12:14:41 -10:00
Jack Andersen 238c470bfd Better lighting for testing model shading 2016-08-02 12:14:05 -10:00
Phillip Stephens a253e7f1bd Add CMapUniverse 2016-08-01 23:19:52 -07:00
Jack Andersen 49d12162f5 Update hecl 2016-08-01 19:54:59 -10:00
Jack Andersen 5a67a8406f Update boo 2016-08-01 16:04:07 -10:00
Jack Andersen 1dd3304cd6 Update boo 2016-08-01 13:25:10 -10:00
Jack Andersen 40e0b70d0e ColorRegs for CModelFlags 2016-07-31 20:36:51 -10:00
Jack Andersen 1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen d737ed7b34 Better near-z value 2016-07-31 13:36:53 -10:00
Jack Andersen 89d4cc78d0 Merge branch 'master' into extendeds 2016-07-31 10:53:17 -10:00
Jack Andersen c4c3e1883f Metal extended shader support 2016-07-31 10:52:04 -10:00
Phillip Stephens 871489dce2 Update zeus, initial CMappableObject imp 2016-07-31 12:29:07 -07:00
Jack Andersen 13f0726c40 Invert sphere texture values 2016-07-30 19:06:05 -10:00
Jack Andersen 05a52c00be Fixes for extended shaders 2016-07-30 18:46:03 -10:00