Lioncash
93622d9b4b
CIntElement: Initialize x14_holdVal in CIESampleAndHold
...
Provides a deterministic initial state upon construction, which makes
for nicer debugging.
2020-04-13 16:20:51 -04:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
...
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash
a2517a504e
CIntElement: Remove const_cast
...
CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.
This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
...
Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Lioncash
06789d1860
General: Normalize several headers' include paths
...
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
...
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Phillip Stephens
42717c383c
Rename EVNT structs to match the engine
...
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
accc593102
BNCE variable names and some doc-links
2016-02-27 20:55:05 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Phillip Stephens
aa1bceb605
Add GAPC and GEMT
2016-02-11 12:32:42 -08:00
Jack Andersen
7ae8d21c55
All int elements implemented
2016-02-06 14:19:59 -10:00
Jack Andersen
49e84c85fd
Nearly all CParticleDataFactory implemented
2016-02-05 14:34:40 -10:00
Jack Andersen
8b02f897e6
All MP1 element decls in
2016-02-04 22:34:14 -10:00
Jack Andersen
7a35dac972
Initial round of particle runtime implementations
2016-02-04 15:27:03 -10:00