Commit Graph

49 Commits

Author SHA1 Message Date
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 98518e7d44 Implement CPFArea constructor 2018-02-13 21:51:18 -10:00
Jack Andersen 7c3fb4174f Finish CPakFile and CResLoader 2017-10-25 19:37:46 -10:00
Jack Andersen e274cd12b9 Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen daef773f39 Implement additive body states, rstl::binary_find 2017-07-10 21:17:03 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Jack Andersen e923d83617 CScriptMidi and work on CGameArea loading 2017-02-26 19:25:14 -10:00
Phillip Stephens ac5f28eeff Add missing factories, update hecl 2017-02-13 13:29:00 -08:00
Jack Andersen 748e81ae6e YAML RAII refactor 2017-02-12 13:56:03 -10:00
Jack Andersen b8613d61f8 Tons of save-related fixes 2017-02-07 20:48:43 -10:00
Phillip Stephens 5b5f3318b0 Externally track MemoryRelays 2017-01-31 03:21:45 -08:00
Jack Andersen 0ed44f1cdc Add OIDS resource for translating against original IDs 2017-01-30 19:01:40 -10:00
Jack Andersen b958182073 Work on CAudioSys, boo fixes 2017-01-19 17:53:32 -10:00
Jack Andersen f7f5066038 Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
Jack Andersen 341fe2c728 Tons of dependency gathering flow 2016-10-02 12:41:36 -10:00
Jack Andersen 26eb9891c8 Work on world cooking 2016-10-01 13:20:20 -10:00
Jack Andersen 2dad2e2051 Multi-intermediate MLVL path; simpler metadata yaml 2016-09-30 16:57:09 -10:00
Jack Andersen c8d44d181b Several resource management bug fixes 2016-09-20 19:41:51 -10:00
Jack Andersen cfb16f34f1 Self-rebuilding resource cache; init performance improvements 2016-09-17 11:33:32 -10:00
Jack Andersen 32be061783 Merge branch 'master' of https://github.com/AxioDL/urde 2016-09-16 10:21:43 -10:00
Jack Andersen 2fed8f36fb Initial CSlideShow 2016-09-16 10:18:03 -10:00
Phillip Stephens c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
Phillip Stephens f2635f449c Various cleanups and minor imps 2016-09-09 21:50:00 -07:00
Phillip Stephens 955d043c9e Add ability to load tweaks 2016-08-31 14:00:06 -07:00
Jack Andersen 4a7d3e8b40 ANCS cook fixes; initial Tweak DNA pipeline 2016-08-31 09:58:21 -10:00
Jack Andersen 52c6ce10b7 Refactored ProjectPath aux info usage to function correctly 2016-08-30 15:13:58 -10:00
Phillip Stephens fd26dd56c3 CStringTable and CRasterFont fixes 2016-08-16 22:40:25 -07:00
Jack Andersen 4fd2c0e377 Additional CWorld discoveries; CAudioGroupSet imp 2016-07-24 12:51:15 -10:00
Jack Andersen 0f6d1645ba More script loaders 2016-04-20 11:44:18 -10:00
Jack Andersen e51a657ec1 CAnimSourceReader imps 2016-04-15 17:24:25 -10:00
Jack Andersen 795b77fe48 Initial CAnimData implementation and other support classes 2016-04-12 12:28:08 -10:00
Phillip Stephens 14e0468adf DGRP Fixes 2016-04-12 04:37:07 -07:00
Jack Andersen 41f482daeb More AnimSourceReader imps 2016-04-11 20:15:32 -10:00
Jack Andersen fc6cb2ec33 ANCS stubs and initial readers 2016-04-10 11:22:59 -10:00
Jack Andersen e661fa6f2b Initial CCharLayoutInfo implementation 2016-04-09 13:19:17 -10:00
Jack Andersen 9ee8840b54 Migration to new ANIM extract 2016-04-06 17:40:25 -10:00
Jack Andersen 5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen 9fcce94a7a Async resource build fixes 2016-03-31 15:00:37 -10:00
Jack Andersen bc6ba1141d Deadlock fixes and PC TXTR loading 2016-03-31 11:06:41 -10:00
Jack Andersen b373493cf3 Much CModel work 2016-03-30 16:44:43 -10:00
Jack Andersen 99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen 6b1c435d0c Initial CModel implementation 2016-03-29 13:14:14 -10:00
Jack Andersen 6573d7447c Integrate hecl ClientProcess into resource factory 2016-03-27 18:36:55 -10:00
Jack Andersen 182f519158 BabeDead update for Blender 2.77 light falloff 2016-03-27 10:43:04 -10:00
Jack Andersen fedc93912d Refactor for original/pc dataspec handling 2016-03-25 14:51:59 -10:00