Jack Andersen
|
e923d83617
|
CScriptMidi and work on CGameArea loading
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2017-02-26 19:25:14 -10:00 |
Jack Andersen
|
56328c3e4d
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Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
59406a069b
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Bug fixes and more CStateManager imps
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2017-02-13 18:27:20 -10:00 |
Phillip Stephens
|
ac5f28eeff
|
Add missing factories, update hecl
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2017-02-13 13:29:00 -08:00 |
Jack Andersen
|
748e81ae6e
|
YAML RAII refactor
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2017-02-12 13:56:03 -10:00 |
Jack Andersen
|
a7cab596e6
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
Jack Andersen
|
da91c921cb
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
Jack Andersen
|
0744a2307a
|
Several architectural fixes and additions
|
2017-01-21 15:40:12 -10:00 |
Jack Andersen
|
56b24c39f0
|
Ensure directories are created late in extract
|
2017-01-16 15:23:19 -10:00 |
Jack Andersen
|
545fccc4cc
|
Work on memory card sys; CMake fixes
|
2016-10-08 21:45:04 -10:00 |
Phillip Stephens
|
23b6bd350e
|
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
Phillip Stephens
|
f721d0494e
|
Make CMain a polymorphic class
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2016-09-16 23:40:45 -07:00 |
Phillip Stephens
|
c40135f97f
|
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
|
2016-09-15 00:26:35 -07:00 |
Jack Andersen
|
27b2f2aedb
|
Windows build fixes
|
2016-08-22 17:12:50 -10:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
|
2016-08-16 12:49:19 -10:00 |
Jack Andersen
|
0dacc2233c
|
Work on CWorldTransManager
|
2016-08-15 10:58:07 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
d6e0a1c7c6
|
More class stubs
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2015-08-26 14:23:46 -10:00 |