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mirror of https://github.com/AxioDL/metaforce.git synced 2025-07-12 06:05:52 +00:00

6917 Commits

Author SHA1 Message Date
Jack Andersen
48ec4cf6eb Various bug fixes 2017-10-21 20:10:59 -10:00
Jack Andersen
5e88b99769 Disable DCLN OBB dumping by default 2017-10-16 20:05:23 -10:00
Jack Andersen
5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen
ebad51dc2e Add DCLN blend type 2017-10-16 19:51:13 -10:00
Jack Andersen
4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
6d0769bba7 Update athena 2017-10-14 22:50:20 -07:00
83fdb9ab7c Update athena 2017-10-14 22:49:39 -07:00
76acf45e96 Merge branch 'master' of https://github.com/AxioDL/urde 2017-10-14 22:44:29 -07:00
5941a61ae6 Update hecl, implement CScriptPickup 2017-10-14 22:44:07 -07:00
39c4cc8143 Update athena 2017-10-14 22:42:32 -07:00
Jack Andersen
2aee5910d6 Work on CBallCamera 2017-10-14 19:38:10 -10:00
Jack Andersen
da6143105b Update zeus 2017-10-14 19:24:44 -10:00
Jack Andersen
96c17ba729 Work on CBallCamera 2017-10-13 20:34:57 -10:00
Jack Andersen
16f6307642 More CBallCamera and CCameraSpline work 2017-10-12 21:19:22 -10:00
Jack Andersen
651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen
89c442984b Update zeus 2017-10-09 17:50:37 -10:00
Jack Andersen
4c83f521a8 Add CBallCamera stubs, more implementations 2017-10-08 16:41:50 -10:00
Jack Andersen
d9bb24a204 Implement CBallCamera constructor 2017-10-07 16:58:13 -10:00
Jack Andersen
75094ca39a Finish CFirstPersonCamera 2017-10-06 19:32:11 -10:00
Jack Andersen
d8fc301484 Minor stylistic adjustments 2017-10-05 21:43:39 -10:00
Jack Andersen
0f68e2ba3f Work on CScriptCameraHint and CCameraManager 2017-10-05 21:29:56 -10:00
Jack Andersen
c46010256c Implement CScriptCameraHint scripting interface 2017-10-04 19:40:44 -10:00
Jack Andersen
213cacb0fb Update dependencies 2017-10-02 19:21:34 -10:00
Jack Andersen
2bd0c9fb3c Update boo 2017-10-02 19:21:02 -10:00
Jack Andersen
5d0c1b1d48 Fix merge derp 2017-10-01 20:08:02 -10:00
Jack Andersen
8e98a5b058 CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
Jack Andersen
838e55821a Update boo 2017-10-01 15:00:23 -10:00
Jack Andersen
a84f5441a7 Windows compile fixes 2017-09-30 19:32:37 -10:00
Jack Andersen
74972e42cc Update boo 2017-09-30 19:32:03 -10:00
Jack Andersen
8cdaf74711 Make sure HLSL shadow light loop starts at 1 2017-09-30 18:31:04 -10:00
Jack Andersen
30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen
3fc46f1597 Updates for texture clamp mode 2017-09-30 18:26:31 -10:00
Jack Andersen
7c3bac2951 Add perspective division to texture matrix processing 2017-09-30 18:25:49 -10:00
Jack Andersen
484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Jack Andersen
5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen
3897a91e13 Update amuse and boo 2017-09-19 23:26:01 -10:00
Jack Andersen
8b952894b1 Update boo 2017-09-19 23:25:45 -10:00
Jack Andersen
5797e0c773 Integrate amuse listener and emitter 2017-09-18 17:59:50 -10:00
Jack Andersen
7d125e504a Better storage mechanism for reserved_vector with proper alignment 2017-09-18 10:29:59 -10:00
Jack Andersen
801938c844 Make reserved_vector destructor call non-virtual 2017-09-17 19:13:38 -10:00
Jack Andersen
ec8fdeef14 SFINAE attempt to make MSVC happy 2017-09-17 18:45:41 -10:00
Jack Andersen
285669db05 Add trivial destructor condition to reserved_vector 2017-09-17 17:31:50 -10:00
Jack Andersen
41032d0a7c More CMorphBall implementations 2017-09-17 17:02:48 -10:00
Jack Andersen
4b39da4e01 Update zeus 2017-09-17 17:02:38 -10:00
Jack Andersen
16e7fea904 Update boo 2017-09-17 17:01:40 -10:00
Jack Andersen
2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen
4b24917b20 Update zeus 2017-09-16 17:12:51 -10:00
Jack Andersen
de5138bb9b Update hecl 2017-09-15 15:58:49 -10:00
Jack Andersen
2447d5230f Update boo 2017-09-15 15:58:12 -10:00
b28769977f Remove remaining unused vars from TestGameView 2017-09-14 05:42:20 -07:00