Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Lioncash
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67f6666ea1
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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
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2020-03-31 03:53:49 -04:00 |
Luke Street
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13d8c3fdd1
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CFlyingPirate: First draft almost done
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2020-03-18 01:18:48 -04:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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668c4f7eee
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Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
Jack Andersen
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a349076740
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Several CAnimData integrations
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2016-09-03 16:27:35 -10:00 |
Jack Andersen
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f4ea728a61
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
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b4b19d460c
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Remaining CFBStreamedAnimReader imps
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2016-08-28 09:57:55 -10:00 |
Jack Andersen
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f76324a029
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Additional ANIM integration
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2016-08-26 18:54:53 -10:00 |
Jack Andersen
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f9cef44029
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Work on CFBStreamedCompression; defined 24-bit ANIM3 format
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2016-08-26 12:23:59 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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c5a03efec4
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Update CAllFormatsAnimSource.hpp
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2016-04-11 22:17:14 -10:00 |
Jack Andersen
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41f482daeb
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More AnimSourceReader imps
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2016-04-11 20:15:32 -10:00 |
Jack Andersen
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faacffba77
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Various ANIM reader imps
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2016-04-11 13:35:37 -10:00 |